opengl32: Add wrapper for wglCreateContext.

Signed-off-by: Stefan Riesenberger <stefan.riesenberger@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Riesenberger 2019-02-25 18:34:36 +01:00 committed by Alexandre Julliard
parent cf11ddfe41
commit 4285c619a0
1 changed files with 14 additions and 6 deletions

View File

@ -398,9 +398,9 @@ HDC WINAPI wglGetCurrentDC(void)
}
/***********************************************************************
* wglCreateContext (OPENGL32.@)
* wgl_create_context wrapper for hooking
*/
HGLRC WINAPI wglCreateContext(HDC hdc)
static HGLRC wgl_create_context(HDC hdc)
{
HGLRC ret = 0;
struct wgl_context *drv_ctx;
@ -419,6 +419,14 @@ HGLRC WINAPI wglCreateContext(HDC hdc)
return ret;
}
/***********************************************************************
* wglCreateContext (OPENGL32.@)
*/
HGLRC WINAPI wglCreateContext(HDC hdc)
{
return wgl_create_context(hdc);
}
/***********************************************************************
* wglGetCurrentContext (OPENGL32.@)
*/
@ -667,7 +675,7 @@ HGLRC WINAPI wglCreateLayerContext(HDC hdc,
TRACE("(%p,%d)\n", hdc, iLayerPlane);
if (iLayerPlane == 0) {
return wglCreateContext(hdc);
return wgl_create_context(hdc);
}
FIXME("no handler for layer %d\n", iLayerPlane);