wined3d: Get rid of is_display_mode_supported().

If a display mode is unsupported, wined3d_set_adapter_display_mode() shouldn't
have a problem figuring that out on its own.
This commit is contained in:
Henri Verbeet 2012-06-27 19:02:25 +02:00 committed by Alexandre Julliard
parent b225c73aa8
commit 427f3e40dc
1 changed files with 1 additions and 41 deletions

View File

@ -5017,36 +5017,6 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
device_invalidate_state(device, STATE_STREAMSRC);
}
static BOOL is_display_mode_supported(const struct wined3d_device *device,
const struct wined3d_swapchain_desc *swapchain_desc)
{
struct wined3d_display_mode m;
UINT i, count;
HRESULT hr;
/* All Windowed modes are supported, as is leaving the current mode */
if (swapchain_desc->windowed)
return TRUE;
if (!swapchain_desc->backbuffer_width)
return TRUE;
if (!swapchain_desc->backbuffer_height)
return TRUE;
count = wined3d_get_adapter_mode_count(device->wined3d, device->adapter->ordinal, WINED3DFMT_UNKNOWN);
for (i = 0; i < count; ++i)
{
memset(&m, 0, sizeof(m));
hr = wined3d_enum_adapter_modes(device->wined3d, device->adapter->ordinal, WINED3DFMT_UNKNOWN, i, &m);
if (FAILED(hr))
ERR("Failed to enumerate adapter mode.\n");
if (m.width == swapchain_desc->backbuffer_width && m.height == swapchain_desc->backbuffer_height)
/* Mode found, it is supported. */
return TRUE;
}
/* Mode not found -> not supported */
return FALSE;
}
/* Do not call while under the GL lock. */
static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
{
@ -5211,16 +5181,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
}
}
if (!is_display_mode_supported(device, swapchain_desc))
{
WARN("Rejecting reset() call because the requested display mode is not supported.\n");
WARN("Requested mode: %ux%u.\n",
swapchain_desc->backbuffer_width,
swapchain_desc->backbuffer_height);
wined3d_swapchain_decref(swapchain);
return WINED3DERR_INVALIDCALL;
}
/* Is it necessary to recreate the gl context? Actually every setting can be changed
* on an existing gl context, so there's no real need for recreation.
*
@ -5380,7 +5340,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
{
WARN("Failed to set display mode, hr %#x.\n", hr);
wined3d_swapchain_decref(swapchain);
return hr;
return WINED3DERR_INVALIDCALL;
}
if (!swapchain_desc->windowed)