Fix devices creation broken code. Now, the display and the drawable
are retrieve through GDI escape sequences and stored in the private data. Add desallocation of the device private data.
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2f958dd7ac
commit
427b333391
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@ -32,6 +32,8 @@
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#include "mesa_private.h"
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#include "x11drv.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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ICOM_VTABLE(IDirect3DDevice2) OpenGL_vtable;
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@ -59,6 +61,31 @@ static const float id_mat[16] = {
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0.0, 0.0, 0.0, 1.0
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};
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/* retrieve the X display to use on a given DC */
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inline static Display *get_display( HDC hdc )
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{
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Display *display;
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enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
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if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
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sizeof(display), (LPSTR)&display )) display = NULL;
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return display;
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}
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/* retrieve the X drawable to use on a given DC */
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inline static Drawable get_drawable( HDC hdc )
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{
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Drawable drawable;
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enum x11drv_escape_codes escape = X11DRV_GET_DRAWABLE;
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if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
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sizeof(drawable), (LPSTR)&drawable )) drawable = 0;
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return drawable;
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}
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/*******************************************************************************
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* OpenGL static functions
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*/
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@ -71,6 +98,15 @@ static void set_context(IDirect3DDevice2Impl* This) {
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odev->ctx, ddpriv->drawable);
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}
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#endif
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D3DDPRIVATE(This);
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ENTER_GL();
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TRACE("glxMakeCurrent %p, %ld, %p\n",odev->gdi_display,odev->drawable, odev->ctx);
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if (glXMakeCurrent(odev->gdi_display,odev->drawable, odev->ctx) == False) {
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ERR("Error in setting current context (context %p drawable %ld)!\n",
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odev->ctx, odev->drawable);
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}
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LEAVE_GL();
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}
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static void fill_opengl_primcaps(D3DPRIMCAPS *pc)
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@ -167,7 +203,12 @@ is_OpenGL(
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IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d
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) {
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mesa_d3dd_private *odev = NULL;
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HDC device_context;
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XVisualInfo *vis;
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int num;
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XVisualInfo template;
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TRACE("rguid = %s, surface = %p, &device = %p, d3d = %p\n",debugstr_guid(rguid),surface,device,d3d);
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if (/* Default device */
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(rguid == NULL) ||
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/* HAL Device */
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@ -188,27 +229,31 @@ is_OpenGL(
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TRACE("Creating OpenGL device for surface %p\n", surface);
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/* Create the OpenGL context */
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#if COMPILABLE
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/* First get the correct visual */
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ENTER_GL();
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/* Create the context */
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{
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XVisualInfo *vis;
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int num;
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XVisualInfo template;
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device_context = GetDC((*device)->surface->ddraw_owner->window);
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odev->gdi_display = get_display(device_context);
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odev->drawable = get_drawable(device_context);
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ReleaseDC((*device)->surface->ddraw_owner->window,device_context);
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ENTER_GL();
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template.visualid = XVisualIDFromVisual(visual);
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vis = XGetVisualInfo(gdi_display, VisualIDMask, &template, &num);
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template.visualid = GetPropA( GetDesktopWindow(), "__wine_x11_visual_id" );
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vis = XGetVisualInfo(odev->gdi_display, VisualIDMask, &template, &num);
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if (vis == NULL)
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ERR("No visual found !\n");
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else
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TRACE("Visual found\n");
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odev->ctx = glXCreateContext(gdi_display, vis,
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odev->ctx = glXCreateContext(odev->gdi_display, vis,
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NULL, GL_TRUE);
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}
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if (odev->ctx == NULL)
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ERR("Error in context creation !\n");
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else
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TRACE("Context created (%p)\n", odev->ctx);
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#if COMPILABLE
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/* Now override the surface's Flip method (if in double buffering) */
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((x11_ds_private *) surface->private)->opengl_flip = TRUE;
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{
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@ -237,7 +282,9 @@ is_OpenGL(
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/* Initialisation */
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TRACE("Setting current context\n");
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LEAVE_GL();
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(*device)->set_context(*device);
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ENTER_GL();
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TRACE("Current context set\n");
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glColor3f(1.0, 1.0, 1.0);
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@ -259,16 +306,15 @@ is_OpenGL(
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static ULONG WINAPI MESA_IDirect3DDevice2Impl_Release(LPDIRECT3DDEVICE2 iface)
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{
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ICOM_THIS(IDirect3DDevice2Impl,iface);
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FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
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TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
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if (!--(This->ref)) {
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#if 0 /* broken for now */
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D3DDPRIVATE(This);
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ENTER_GL();
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glXDestroyContext(gdi_display, odev->ctx);
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glXDestroyContext(odev->gdi_display, odev->ctx);
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LEAVE_GL();
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#endif
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This->private = NULL;
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HeapFree(GetProcessHeap(),0,This->private);
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HeapFree(GetProcessHeap(),0,This);
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return 0;
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}
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@ -828,12 +874,12 @@ int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) {
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int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device)
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{
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TRACE("rguid = %s, surface = %p, &device = %p\n",debugstr_guid(rguid),surface,device);
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if (!memcmp(&IID_D3DDEVICE_OpenGL,rguid,sizeof(IID_D3DDEVICE_OpenGL))) {
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mesa_d3dd_private *odev;
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#if 0 /* See below */
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HDC device_context;
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int attributeList[]={ GLX_RGBA, GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER, None };
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XVisualInfo *xvis;
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#endif
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*device = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DDeviceImpl));
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(*device)->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dd_private));
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@ -854,22 +900,26 @@ int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevi
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/* First get the correct visual */
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/* if (surface->s.backbuffer == NULL)
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attributeList[3] = None; */
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#if 0 /* non working currently */
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device_context = GetDC((*device)->surface->ddraw_owner->window);
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odev->gdi_display = get_display(device_context);
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odev->drawable = get_drawable(device_context);
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ReleaseDC((*device)->surface->ddraw_owner->window,device_context);
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ENTER_GL();
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xvis = glXChooseVisual(gdi_display,
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DefaultScreen(gdi_display),
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xvis = glXChooseVisual(odev->gdi_display,
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DefaultScreen(odev->gdi_display),
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attributeList);
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if (xvis == NULL)
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ERR("No visual found !\n");
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else
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TRACE("Visual found\n");
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/* Create the context */
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odev->ctx = glXCreateContext(gdi_display,
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odev->ctx = glXCreateContext(odev->gdi_display,
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xvis,
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NULL,
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GL_TRUE);
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TRACE("Context created\n");
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#if 0
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/* Now override the surface's Flip method (if in double buffering) */
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surface->s.d3d_device = (void *) odev;
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{
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@ -890,10 +940,12 @@ int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevi
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odev->proj_mat = (LPD3DMATRIX) &id_mat;
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/* Initialisation */
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LEAVE_GL();
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(*device)->set_context(*device);
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ENTER_GL();
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glColor3f(1.0, 1.0, 1.0);
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LEAVE_GL();
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fill_device_capabilities((IDirectDrawImpl *) surface->ddraw_owner);
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return 1;
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@ -906,16 +958,14 @@ int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevi
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static ULONG WINAPI MESA_IDirect3DDeviceImpl_Release(LPDIRECT3DDEVICE iface)
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{
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ICOM_THIS(IDirect3DDeviceImpl,iface);
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FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
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TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
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if (!--(This->ref)) {
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#if 0 /* broken for now */
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D3DDPRIVATE(This);
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ENTER_GL();
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glXDestroyContext(gdi_display, odev->ctx);
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glXDestroyContext(odev->gdi_display, odev->ctx);
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LEAVE_GL();
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#endif
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This->private = NULL;
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HeapFree(GetProcessHeap(),0,This->private);
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HeapFree(GetProcessHeap(),0,This);
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return 0;
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}
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@ -133,6 +133,9 @@ typedef struct mesa_d3dd_private {
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D3DMATRIX *world_mat;
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D3DMATRIX *view_mat;
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D3DMATRIX *proj_mat;
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Display *gdi_display;
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Drawable drawable;
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} mesa_d3dd_private;
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#define _dump_colorvalue(s,v) \
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