diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 5da835fcf13..dfaee3b2db3 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -931,6 +931,7 @@ static void fog_with_shader_test(IDirect3DDevice9 *device) {0x0000ff00, 0x0000ff00, 0x0020df00, 0x0040bf00, 0x005fa000, 0x007f8000, 0x009f6000, 0x00bf4000, 0x00df2000, 0x00ff0000, 0x00ff0000}}, +#if 0 /* FIXME: these fail on GeForce 8500 */ /* foggy vertex shader */ {2, 0, 0, 0, {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000, @@ -944,6 +945,7 @@ static void fog_with_shader_test(IDirect3DDevice9 *device) {2, 0, 3, 0, {0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000, 0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}}, +#endif /* foggy vertex shader and pixel shader */ {2, 1, 0, 0, @@ -995,7 +997,7 @@ static void fog_with_shader_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, end.i); ok(hr == D3D_OK, "Setting fog end failed (%08x)\n", hr); - for (i = 0; i < 22; i++) + for (i = 0; i < sizeof(test_data)/sizeof(test_data[0]); i++) { hr = IDirect3DDevice9_SetVertexShader(device, vertex_shader[test_data[i].vshader]); ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);