diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 13d363b3e11..f970c34eadd 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -12099,7 +12099,7 @@ static void depth_blit_test(IDirect3DDevice9 *device) IDirect3DSurface9_Release(ds1); } -static void intz_test(IDirect3DDevice9 *device) +static void intz_test(void) { static const DWORD ps_code[] = { @@ -12158,45 +12158,51 @@ static void intz_test(IDirect3DDevice9 *device) {560, 450, D3DCOLOR_ARGB(0x00, 0xdf, 0xbf, 0x00)}, }; - IDirect3DSurface9 *original_ds, *original_rt, *rt; + IDirect3DSurface9 *original_rt, *rt; IDirect3DTexture9 *texture; IDirect3DPixelShader9 *ps; + IDirect3DDevice9 *device; IDirect3DSurface9 *ds; - IDirect3D9 *d3d9; + IDirect3D9 *d3d; + ULONG refcount; D3DCAPS9 caps; + HWND window; HRESULT hr; UINT i; + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z')))) + { + skip("No INTZ support, skipping INTZ test.\n"); + goto done; + } + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr); if (caps.PixelShaderVersion < D3DPS_VERSION(2, 0)) { skip("No pixel shader 2.0 support, skipping INTZ test.\n"); - return; + IDirect3DDevice9_Release(device); + goto done; } if (caps.TextureCaps & D3DPTEXTURECAPS_POW2) { skip("No unconditional NP2 texture support, skipping INTZ test.\n"); - return; + IDirect3DDevice9_Release(device); + goto done; } - hr = IDirect3DDevice9_GetDirect3D(device, &d3d9); - ok(SUCCEEDED(hr), "GetDirect3D failed, hr %#x.\n", hr); - - hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, - D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z')); - if (FAILED(hr)) - { - skip("No INTZ support, skipping INTZ test.\n"); - return; - } - - IDirect3D9_Release(d3d9); - hr = IDirect3DDevice9_GetRenderTarget(device, 0, &original_rt); ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr); - hr = IDirect3DDevice9_GetDepthStencilSurface(device, &original_ds); - ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr); hr = IDirect3DDevice9_CreateTexture(device, 640, 480, 1, D3DUSAGE_DEPTHSTENCIL, MAKEFOURCC('I','N','T','Z'), D3DPOOL_DEFAULT, &texture, NULL); @@ -12396,18 +12402,15 @@ static void intz_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetDepthStencilSurface(device, original_ds); - ok(SUCCEEDED(hr), "SetDepthStencilSurface failed, hr %#x.\n", hr); - IDirect3DSurface9_Release(original_ds); - hr = IDirect3DDevice9_SetTexture(device, 0, NULL); - ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr); IDirect3DTexture9_Release(texture); - hr = IDirect3DDevice9_SetPixelShader(device, NULL); - ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr); IDirect3DPixelShader9_Release(ps); - IDirect3DSurface9_Release(original_rt); IDirect3DSurface9_Release(rt); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); } static void shadow_test(void) @@ -15631,11 +15634,11 @@ START_TEST(visual) depth_buffer_test(device_ptr); depth_buffer2_test(device_ptr); depth_blit_test(device_ptr); - intz_test(device_ptr); cleanup_device(device_ptr); device_ptr = NULL; + intz_test(); shadow_test(); fp_special_test(); depth_bounds_test();