ddraw/tests: Sync test_clear() with d3d8/9.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2018-01-10 21:06:02 +01:00 committed by Alexandre Julliard
parent b0415bbc22
commit 4244ca96a3
5 changed files with 761 additions and 91 deletions

View File

@ -105,31 +105,33 @@ static BOOL ddraw_is_warp(IDirectDraw *ddraw)
&& strstr(identifier.szDriver, "warp"); && strstr(identifier.szDriver, "warp");
} }
static BOOL ddraw_is_nvidia(IDirectDraw *ddraw) static BOOL ddraw_is_vendor(IDirectDraw *ddraw, DWORD vendor)
{ {
DDDEVICEIDENTIFIER identifier; DDDEVICEIDENTIFIER identifier;
return strcmp(winetest_platform, "wine") return strcmp(winetest_platform, "wine")
&& ddraw_get_identifier(ddraw, &identifier) && ddraw_get_identifier(ddraw, &identifier)
&& identifier.dwVendorId == 0x10de; && identifier.dwVendorId == vendor;
}
static BOOL ddraw_is_amd(IDirectDraw *ddraw)
{
return ddraw_is_vendor(ddraw, 0x1002);
} }
static BOOL ddraw_is_intel(IDirectDraw *ddraw) static BOOL ddraw_is_intel(IDirectDraw *ddraw)
{ {
DDDEVICEIDENTIFIER identifier; return ddraw_is_vendor(ddraw, 0x8086);
}
return strcmp(winetest_platform, "wine") static BOOL ddraw_is_nvidia(IDirectDraw *ddraw)
&& ddraw_get_identifier(ddraw, &identifier) {
&& identifier.dwVendorId == 0x8086; return ddraw_is_vendor(ddraw, 0x10de);
} }
static BOOL ddraw_is_vmware(IDirectDraw *ddraw) static BOOL ddraw_is_vmware(IDirectDraw *ddraw)
{ {
DDDEVICEIDENTIFIER identifier; return ddraw_is_vendor(ddraw, 0x15ad);
return strcmp(winetest_platform, "wine")
&& ddraw_get_identifier(ddraw, &identifier)
&& identifier.dwVendorId == 0x15ad;
} }
static IDirectDrawSurface *create_overlay(IDirectDraw *ddraw, static IDirectDrawSurface *create_overlay(IDirectDraw *ddraw,
@ -10913,6 +10915,217 @@ static void test_depth_readback(void)
DestroyWindow(window); DestroyWindow(window);
} }
static void test_clear(void)
{
D3DRECT rect_negneg, rect_full = {{0}, {0}, {640}, {480}};
IDirect3DViewport *viewport, *viewport2, *viewport3;
IDirect3DMaterial *white, *red, *green, *blue;
IDirect3DDevice *device;
IDirectDrawSurface *rt;
IDirectDraw *ddraw;
D3DRECT rect[2];
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
white = create_diffuse_material(device, 1.0f, 1.0f, 1.0f, 1.0f);
red = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f);
green = create_diffuse_material(device, 0.0f, 1.0f, 0.0f, 1.0f);
blue = create_diffuse_material(device, 0.0f, 0.0f, 1.0f, 1.0f);
viewport_set_background(device, viewport, white);
hr = IDirect3DViewport_Clear(viewport, 1, &rect_full, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
/* Positive x, negative y. */
U1(rect[0]).x1 = 0;
U2(rect[0]).y1 = 480;
U3(rect[0]).x2 = 320;
U4(rect[0]).y2 = 240;
/* Positive x, positive y. */
U1(rect[1]).x1 = 0;
U2(rect[1]).y1 = 0;
U3(rect[1]).x2 = 320;
U4(rect[1]).y2 = 240;
/* Clear 2 rectangles with one call. Unlike d3d8/9, the refrast does not
* refuse negative rectangles, but it will not clear them either. */
viewport_set_background(device, viewport, red);
hr = IDirect3DViewport_Clear(viewport, 2, rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
/* negative x, negative y.
*
* FIXME: WARP seems to clear the entire screen here. */
rect_negneg.x1 = 640;
rect_negneg.y1 = 240;
rect_negneg.x2 = 320;
rect_negneg.y2 = 0;
viewport_set_background(device, viewport, green);
hr = IDirect3DViewport_Clear(viewport, 1, &rect_negneg, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
color = get_surface_color(rt, 160, 360);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
color = get_surface_color(rt, 160, 120);
ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 360);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 120);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
/* Test how the viewport affects clears. */
viewport_set_background(device, viewport, white);
hr = IDirect3DViewport_Clear(viewport, 1, &rect_full, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
viewport2 = create_viewport(device, 160, 120, 160, 120);
viewport_set_background(device, viewport2, blue);
hr = IDirect3DViewport_Clear(viewport2, 1, &rect_full, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
viewport3 = create_viewport(device, 320, 240, 320, 240);
viewport_set_background(device, viewport3, green);
U1(rect[0]).x1 = 160;
U2(rect[0]).y1 = 120;
U3(rect[0]).x2 = 480;
U4(rect[0]).y2 = 360;
hr = IDirect3DViewport_Clear(viewport3, 1, &rect[0], D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
/* AMD drivers do not limit the clear area to the viewport rectangle in
* d3d1. It works as intended on other drivers and on d3d2 and newer on
* AMD cards. */
color = get_surface_color(rt, 158, 118);
ok(compare_color(color, 0x00ffffff, 0)
|| broken(ddraw_is_amd(ddraw) && compare_color(color, 0x000000ff, 0)),
"(158, 118) has color 0x%08x.\n", color);
color = get_surface_color(rt, 162, 118);
ok(compare_color(color, 0x00ffffff, 0)
|| broken(ddraw_is_amd(ddraw) && compare_color(color, 0x000000ff, 0)),
"(162, 118) has color 0x%08x.\n", color);
color = get_surface_color(rt, 158, 122);
ok(compare_color(color, 0x00ffffff, 0)
|| broken(ddraw_is_amd(ddraw) && compare_color(color, 0x000000ff, 0)),
"(158, 122) has color 0x%08x.\n", color);
color = get_surface_color(rt, 162, 122);
ok(compare_color(color, 0x000000ff, 0)
|| broken(ddraw_is_amd(ddraw) && compare_color(color, 0x0000ff00, 0)),
"(162, 122) has color 0x%08x.\n", color);
color = get_surface_color(rt, 318, 238);
ok(compare_color(color, 0x000000ff, 0)
|| broken(ddraw_is_amd(ddraw) && compare_color(color, 0x0000ff00, 0)),
"(318, 238) has color 0x%08x.\n", color);
color = get_surface_color(rt, 322, 238);
ok(compare_color(color, 0x00ffffff, 0)
|| broken(ddraw_is_amd(ddraw) && compare_color(color, 0x0000ff00, 0)),
"(322, 328) has color 0x%08x.\n", color);
color = get_surface_color(rt, 318, 242);
ok(compare_color(color, 0x00ffffff, 0)
|| broken(ddraw_is_amd(ddraw) && compare_color(color, 0x0000ff00, 0)),
"(318, 242) has color 0x%08x.\n", color);
color = get_surface_color(rt, 322, 242);
ok(compare_color(color, 0x0000ff00, 0), "(322, 242) has color 0x%08x.\n", color);
color = get_surface_color(rt, 478, 358);
ok(compare_color(color, 0x0000ff00, 0), "(478, 358) has color 0x%08x.\n", color);
color = get_surface_color(rt, 482, 358);
ok(compare_color(color, 0x00ffffff, 0)
|| broken(ddraw_is_amd(ddraw) && compare_color(color, 0x000000ff, 0)),
"(482, 358) has color 0x%08x.\n", color);
color = get_surface_color(rt, 478, 362);
ok(compare_color(color, 0x00ffffff, 0)
|| broken(ddraw_is_amd(ddraw) && compare_color(color, 0x000000ff, 0)),
"(478, 362) has color 0x%08x.\n", color);
color = get_surface_color(rt, 482, 362);
ok(compare_color(color, 0x00ffffff, 0)
|| broken(ddraw_is_amd(ddraw) && compare_color(color, 0x000000ff, 0)),
"(482, 362) has color 0x%08x.\n", color);
/* The clear rectangle is rendertarget absolute, not relative to the
* viewport. */
hr = IDirect3DViewport_Clear(viewport, 1, &rect_full, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
U1(rect[0]).x1 = 330;
U2(rect[0]).y1 = 250;
U3(rect[0]).x2 = 340;
U4(rect[0]).y2 = 260;
hr = IDirect3DViewport_Clear(viewport3, 1, &rect[0], D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
color = get_surface_color(rt, 328, 248);
ok(compare_color(color, 0x00ffffff, 0), "(328, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 248);
ok(compare_color(color, 0x00ffffff, 0), "(332, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 328, 252);
ok(compare_color(color, 0x00ffffff, 0), "(328, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 252);
ok(compare_color(color, 0x0000ff00, 0), "(332, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 248);
ok(compare_color(color, 0x00ffffff, 0), "(338, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 248);
ok(compare_color(color, 0x00ffffff, 0), "(342, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 252);
ok(compare_color(color, 0x0000ff00, 0), "(338, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 252);
ok(compare_color(color, 0x00ffffff, 0), "(342, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 328, 258);
ok(compare_color(color, 0x00ffffff, 0), "(328, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 258);
ok(compare_color(color, 0x0000ff00, 0), "(332, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 328, 262);
ok(compare_color(color, 0x00ffffff, 0), "(328, 262) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 262);
ok(compare_color(color, 0x00ffffff, 0), "(332, 262) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 258);
ok(compare_color(color, 0x0000ff00, 0), "(338, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 258);
ok(compare_color(color, 0x00ffffff, 0), "(342, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 262);
ok(compare_color(color, 0x00ffffff, 0), "(338, 262) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 262);
ok(compare_color(color, 0x00ffffff, 0), "(342, 262) has color 0x%08x.\n", color);
/* COLORWRITEENABLE, SRGBWRITEENABLE and scissor rectangles do not exist
* in d3d1. */
IDirect3DViewport_Release(viewport3);
IDirect3DViewport_Release(viewport2);
IDirect3DViewport_Release(viewport);
IDirect3DMaterial_Release(white);
IDirect3DMaterial_Release(red);
IDirect3DMaterial_Release(green);
IDirect3DMaterial_Release(blue);
IDirectDrawSurface_Release(rt);
refcount = IDirect3DDevice_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
refcount = IDirectDraw_Release(ddraw);
ok(!refcount, "Ddraw object has %u references left.\n", refcount);
DestroyWindow(window);
}
START_TEST(ddraw1) START_TEST(ddraw1)
{ {
DDDEVICEIDENTIFIER identifier; DDDEVICEIDENTIFIER identifier;
@ -11012,4 +11225,5 @@ START_TEST(ddraw1)
test_texture_load(); test_texture_load();
test_ck_operation(); test_ck_operation();
test_depth_readback(); test_depth_readback();
test_clear();
} }

View File

@ -107,31 +107,28 @@ static BOOL ddraw_is_warp(IDirectDraw2 *ddraw)
&& strstr(identifier.szDriver, "warp"); && strstr(identifier.szDriver, "warp");
} }
static BOOL ddraw_is_nvidia(IDirectDraw2 *ddraw) static BOOL ddraw_is_vendor(IDirectDraw2 *ddraw, DWORD vendor)
{ {
DDDEVICEIDENTIFIER identifier; DDDEVICEIDENTIFIER identifier;
return strcmp(winetest_platform, "wine") return strcmp(winetest_platform, "wine")
&& ddraw_get_identifier(ddraw, &identifier) && ddraw_get_identifier(ddraw, &identifier)
&& identifier.dwVendorId == 0x10de; && identifier.dwVendorId == vendor;
} }
static BOOL ddraw_is_intel(IDirectDraw2 *ddraw) static BOOL ddraw_is_intel(IDirectDraw2 *ddraw)
{ {
DDDEVICEIDENTIFIER identifier; return ddraw_is_vendor(ddraw, 0x8086);
}
return strcmp(winetest_platform, "wine") static BOOL ddraw_is_nvidia(IDirectDraw2 *ddraw)
&& ddraw_get_identifier(ddraw, &identifier) {
&& identifier.dwVendorId == 0x8086; return ddraw_is_vendor(ddraw, 0x10de);
} }
static BOOL ddraw_is_vmware(IDirectDraw2 *ddraw) static BOOL ddraw_is_vmware(IDirectDraw2 *ddraw)
{ {
DDDEVICEIDENTIFIER identifier; return ddraw_is_vendor(ddraw, 0x15ad);
return strcmp(winetest_platform, "wine")
&& ddraw_get_identifier(ddraw, &identifier)
&& identifier.dwVendorId == 0x15ad;
} }
static IDirectDrawSurface *create_overlay(IDirectDraw2 *ddraw, static IDirectDrawSurface *create_overlay(IDirectDraw2 *ddraw,
@ -12287,6 +12284,204 @@ static void test_depth_readback(void)
DestroyWindow(window); DestroyWindow(window);
} }
static void test_clear(void)
{
D3DRECT rect_negneg, rect_full = {{0}, {0}, {640}, {480}};
IDirect3DViewport2 *viewport, *viewport2, *viewport3;
IDirect3DMaterial2 *white, *red, *green, *blue;
IDirect3DDevice2 *device;
IDirectDrawSurface *rt;
IDirectDraw2 *ddraw;
D3DRECT rect[2];
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
window = create_window();
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw2_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
white = create_diffuse_material(device, 1.0f, 1.0f, 1.0f, 1.0f);
red = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f);
green = create_diffuse_material(device, 0.0f, 1.0f, 0.0f, 1.0f);
blue = create_diffuse_material(device, 0.0f, 0.0f, 1.0f, 1.0f);
viewport_set_background(device, viewport, white);
hr = IDirect3DViewport2_Clear(viewport, 1, &rect_full, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
/* Positive x, negative y. */
U1(rect[0]).x1 = 0;
U2(rect[0]).y1 = 480;
U3(rect[0]).x2 = 320;
U4(rect[0]).y2 = 240;
/* Positive x, positive y. */
U1(rect[1]).x1 = 0;
U2(rect[1]).y1 = 0;
U3(rect[1]).x2 = 320;
U4(rect[1]).y2 = 240;
/* Clear 2 rectangles with one call. Unlike d3d8/9, the refrast does not
* refuse negative rectangles, but it will not clear them either. */
viewport_set_background(device, viewport, red);
hr = IDirect3DViewport2_Clear(viewport, 2, rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
/* negative x, negative y.
*
* FIXME: WARP seems to clear the entire screen here. */
rect_negneg.x1 = 640;
rect_negneg.y1 = 240;
rect_negneg.x2 = 320;
rect_negneg.y2 = 0;
viewport_set_background(device, viewport, green);
hr = IDirect3DViewport2_Clear(viewport, 1, &rect_negneg, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
color = get_surface_color(rt, 160, 360);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
color = get_surface_color(rt, 160, 120);
ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 360);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 120);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
/* Test how the viewport affects clears. */
viewport_set_background(device, viewport, white);
hr = IDirect3DViewport2_Clear(viewport, 1, &rect_full, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
viewport2 = create_viewport(device, 160, 120, 160, 120);
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport2);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
viewport_set_background(device, viewport2, blue);
hr = IDirect3DViewport2_Clear(viewport2, 1, &rect_full, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
viewport3 = create_viewport(device, 320, 240, 320, 240);
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport3);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
U1(rect[0]).x1 = 160;
U2(rect[0]).y1 = 120;
U3(rect[0]).x2 = 480;
U4(rect[0]).y2 = 360;
viewport_set_background(device, viewport3, green);
hr = IDirect3DViewport2_Clear(viewport3, 1, &rect[0], D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 158, 118);
ok(compare_color(color, 0x00ffffff, 0), "(158, 118) has color 0x%08x.\n", color);
color = get_surface_color(rt, 162, 118);
ok(compare_color(color, 0x00ffffff, 0), "(162, 118) has color 0x%08x.\n", color);
color = get_surface_color(rt, 158, 122);
ok(compare_color(color, 0x00ffffff, 0), "(158, 122) has color 0x%08x.\n", color);
color = get_surface_color(rt, 162, 122);
ok(compare_color(color, 0x000000ff, 0), "(162, 122) has color 0x%08x.\n", color);
color = get_surface_color(rt, 318, 238);
ok(compare_color(color, 0x000000ff, 0), "(318, 238) has color 0x%08x.\n", color);
color = get_surface_color(rt, 322, 238);
ok(compare_color(color, 0x00ffffff, 0), "(322, 238) has color 0x%08x.\n", color);
color = get_surface_color(rt, 318, 242);
ok(compare_color(color, 0x00ffffff, 0), "(318, 242) has color 0x%08x.\n", color);
color = get_surface_color(rt, 322, 242);
ok(compare_color(color, 0x0000ff00, 0), "(322, 242) has color 0x%08x.\n", color);
color = get_surface_color(rt, 478, 358);
ok(compare_color(color, 0x0000ff00, 0), "(478, 358) has color 0x%08x.\n", color);
color = get_surface_color(rt, 482, 358);
ok(compare_color(color, 0x00ffffff, 0), "(482, 358) has color 0x%08x.\n", color);
color = get_surface_color(rt, 478, 362);
ok(compare_color(color, 0x00ffffff, 0), "(478, 362) has color 0x%08x.\n", color);
color = get_surface_color(rt, 482, 362);
ok(compare_color(color, 0x00ffffff, 0), "(482, 362) has color 0x%08x.\n", color);
/* The clear rectangle is rendertarget absolute, not relative to the
* viewport. */
hr = IDirect3DViewport2_Clear(viewport, 1, &rect_full, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
U1(rect[0]).x1 = 330;
U2(rect[0]).y1 = 250;
U3(rect[0]).x2 = 340;
U4(rect[0]).y2 = 260;
hr = IDirect3DViewport2_Clear(viewport3, 1, &rect[0], D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
color = get_surface_color(rt, 328, 248);
ok(compare_color(color, 0x00ffffff, 0), "(328, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 248);
ok(compare_color(color, 0x00ffffff, 0), "(332, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 328, 252);
ok(compare_color(color, 0x00ffffff, 0), "(328, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 252);
ok(compare_color(color, 0x0000ff00, 0), "(332, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 248);
ok(compare_color(color, 0x00ffffff, 0), "(338, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 248);
ok(compare_color(color, 0x00ffffff, 0), "(342, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 252);
ok(compare_color(color, 0x0000ff00, 0), "(338, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 252);
ok(compare_color(color, 0x00ffffff, 0), "(342, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 328, 258);
ok(compare_color(color, 0x00ffffff, 0), "(328, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 258);
ok(compare_color(color, 0x0000ff00, 0), "(332, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 328, 262);
ok(compare_color(color, 0x00ffffff, 0), "(328, 262) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 262);
ok(compare_color(color, 0x00ffffff, 0), "(332, 262) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 258);
ok(compare_color(color, 0x0000ff00, 0), "(338, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 258);
ok(compare_color(color, 0x00ffffff, 0), "(342, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 262);
ok(compare_color(color, 0x00ffffff, 0), "(338, 262) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 262);
ok(compare_color(color, 0x00ffffff, 0), "(342, 262) has color 0x%08x.\n", color);
/* COLORWRITEENABLE, SRGBWRITEENABLE and scissor rectangles do not exist
* in d3d2. */
IDirect3DViewport2_Release(viewport3);
IDirect3DViewport2_Release(viewport2);
IDirect3DViewport2_Release(viewport);
IDirect3DMaterial2_Release(white);
IDirect3DMaterial2_Release(red);
IDirect3DMaterial2_Release(green);
IDirect3DMaterial2_Release(blue);
IDirectDrawSurface_Release(rt);
refcount = IDirect3DDevice2_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
refcount = IDirectDraw2_Release(ddraw);
ok(!refcount, "Ddraw object has %u references left.\n", refcount);
DestroyWindow(window);
}
START_TEST(ddraw2) START_TEST(ddraw2)
{ {
DDDEVICEIDENTIFIER identifier; DDDEVICEIDENTIFIER identifier;
@ -12394,4 +12589,5 @@ START_TEST(ddraw2)
test_surface_desc_size(); test_surface_desc_size();
test_ck_operation(); test_ck_operation();
test_depth_readback(); test_depth_readback();
test_clear();
} }

View File

@ -113,31 +113,28 @@ static BOOL ddraw_is_warp(IDirectDraw4 *ddraw)
&& strstr(identifier.szDriver, "warp"); && strstr(identifier.szDriver, "warp");
} }
static BOOL ddraw_is_nvidia(IDirectDraw4 *ddraw) static BOOL ddraw_is_vendor(IDirectDraw4 *ddraw, DWORD vendor)
{ {
DDDEVICEIDENTIFIER identifier; DDDEVICEIDENTIFIER identifier;
return strcmp(winetest_platform, "wine") return strcmp(winetest_platform, "wine")
&& ddraw_get_identifier(ddraw, &identifier) && ddraw_get_identifier(ddraw, &identifier)
&& identifier.dwVendorId == 0x10de; && identifier.dwVendorId == vendor;
} }
static BOOL ddraw_is_intel(IDirectDraw4 *ddraw) static BOOL ddraw_is_intel(IDirectDraw4 *ddraw)
{ {
DDDEVICEIDENTIFIER identifier; return ddraw_is_vendor(ddraw, 0x8086);
}
return strcmp(winetest_platform, "wine") static BOOL ddraw_is_nvidia(IDirectDraw4 *ddraw)
&& ddraw_get_identifier(ddraw, &identifier) {
&& identifier.dwVendorId == 0x8086; return ddraw_is_vendor(ddraw, 0x10de);
} }
static BOOL ddraw_is_vmware(IDirectDraw4 *ddraw) static BOOL ddraw_is_vmware(IDirectDraw4 *ddraw)
{ {
DDDEVICEIDENTIFIER identifier; return ddraw_is_vendor(ddraw, 0x15ad);
return strcmp(winetest_platform, "wine")
&& ddraw_get_identifier(ddraw, &identifier)
&& identifier.dwVendorId == 0x15ad;
} }
static IDirectDrawSurface4 *create_overlay(IDirectDraw4 *ddraw, static IDirectDrawSurface4 *create_overlay(IDirectDraw4 *ddraw,
@ -14355,6 +14352,183 @@ static void test_depth_readback(void)
DestroyWindow(window); DestroyWindow(window);
} }
static void test_clear(void)
{
D3DRECT rect_negneg, rect_full = {{0}, {0}, {640}, {480}};
IDirect3DViewport3 *viewport, *viewport2, *viewport3;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *rt;
D3DRECT rect[2];
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create 3D device.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
/* Positive x, negative y. */
U1(rect[0]).x1 = 0;
U2(rect[0]).y1 = 480;
U3(rect[0]).x2 = 320;
U4(rect[0]).y2 = 240;
/* Positive x, positive y. */
U1(rect[1]).x1 = 0;
U2(rect[1]).y1 = 0;
U3(rect[1]).x2 = 320;
U4(rect[1]).y2 = 240;
/* Clear 2 rectangles with one call. Unlike d3d8/9, the refrast does not
* refuse negative rectangles, but it will not clear them either. */
hr = IDirect3DViewport3_Clear2(viewport, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
/* negative x, negative y.
*
* FIXME: WARP seems to clear the entire screen here. */
rect_negneg.x1 = 640;
rect_negneg.y1 = 240;
rect_negneg.x2 = 320;
rect_negneg.y2 = 0;
hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
color = get_surface_color(rt, 160, 360);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
color = get_surface_color(rt, 160, 120);
ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 360);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 120);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
/* Test how the viewport affects clears. */
hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
viewport2 = create_viewport(device, 160, 120, 160, 120);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport2);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport2, 1, &rect_full, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
viewport3 = create_viewport(device, 320, 240, 320, 240);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport3);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
U1(rect[0]).x1 = 160;
U2(rect[0]).y1 = 120;
U3(rect[0]).x2 = 480;
U4(rect[0]).y2 = 360;
hr = IDirect3DViewport3_Clear2(viewport3, 1, &rect[0], D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 158, 118);
ok(compare_color(color, 0x00ffffff, 0), "(158, 118) has color 0x%08x.\n", color);
color = get_surface_color(rt, 162, 118);
ok(compare_color(color, 0x00ffffff, 0), "(162, 118) has color 0x%08x.\n", color);
color = get_surface_color(rt, 158, 122);
ok(compare_color(color, 0x00ffffff, 0), "(158, 122) has color 0x%08x.\n", color);
color = get_surface_color(rt, 162, 122);
ok(compare_color(color, 0x000000ff, 0), "(162, 122) has color 0x%08x.\n", color);
color = get_surface_color(rt, 318, 238);
ok(compare_color(color, 0x000000ff, 0), "(318, 238) has color 0x%08x.\n", color);
color = get_surface_color(rt, 322, 238);
ok(compare_color(color, 0x00ffffff, 0), "(322, 328) has color 0x%08x.\n", color);
color = get_surface_color(rt, 318, 242);
ok(compare_color(color, 0x00ffffff, 0), "(318, 242) has color 0x%08x.\n", color);
color = get_surface_color(rt, 322, 242);
ok(compare_color(color, 0x0000ff00, 0), "(322, 242) has color 0x%08x.\n", color);
color = get_surface_color(rt, 478, 358);
ok(compare_color(color, 0x0000ff00, 0), "(478, 358) has color 0x%08x.\n", color);
color = get_surface_color(rt, 482, 358);
ok(compare_color(color, 0x00ffffff, 0), "(482, 358) has color 0x%08x.\n", color);
color = get_surface_color(rt, 478, 362);
ok(compare_color(color, 0x00ffffff, 0), "(478, 362) has color 0x%08x.\n", color);
color = get_surface_color(rt, 482, 362);
ok(compare_color(color, 0x00ffffff, 0), "(482, 362) has color 0x%08x.\n", color);
/* The clear rectangle is rendertarget absolute, not relative to the
* viewport. */
hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
U1(rect[0]).x1 = 330;
U2(rect[0]).y1 = 250;
U3(rect[0]).x2 = 340;
U4(rect[0]).y2 = 260;
hr = IDirect3DViewport3_Clear2(viewport3, 1, &rect[0], D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
color = get_surface_color(rt, 328, 248);
ok(compare_color(color, 0x00ffffff, 0), "(328, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 248);
ok(compare_color(color, 0x00ffffff, 0), "(332, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 328, 252);
ok(compare_color(color, 0x00ffffff, 0), "(328, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 252);
ok(compare_color(color, 0x0000ff00, 0), "(332, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 248);
ok(compare_color(color, 0x00ffffff, 0), "(338, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 248);
ok(compare_color(color, 0x00ffffff, 0), "(342, 248) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 252);
ok(compare_color(color, 0x0000ff00, 0), "(338, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 252);
ok(compare_color(color, 0x00ffffff, 0), "(342, 252) has color 0x%08x.\n", color);
color = get_surface_color(rt, 328, 258);
ok(compare_color(color, 0x00ffffff, 0), "(328, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 258);
ok(compare_color(color, 0x0000ff00, 0), "(332, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 328, 262);
ok(compare_color(color, 0x00ffffff, 0), "(328, 262) has color 0x%08x.\n", color);
color = get_surface_color(rt, 332, 262);
ok(compare_color(color, 0x00ffffff, 0), "(332, 262) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 258);
ok(compare_color(color, 0x0000ff00, 0), "(338, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 258);
ok(compare_color(color, 0x00ffffff, 0), "(342, 258) has color 0x%08x.\n", color);
color = get_surface_color(rt, 338, 262);
ok(compare_color(color, 0x00ffffff, 0), "(338, 262) has color 0x%08x.\n", color);
color = get_surface_color(rt, 342, 262);
ok(compare_color(color, 0x00ffffff, 0), "(342, 262) has color 0x%08x.\n", color);
/* COLORWRITEENABLE, SRGBWRITEENABLE and scissor rectangles do not exist
* in d3d3. */
IDirect3DViewport3_Release(viewport3);
IDirect3DViewport3_Release(viewport2);
IDirect3DViewport3_Release(viewport);
IDirectDrawSurface4_Release(rt);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
START_TEST(ddraw4) START_TEST(ddraw4)
{ {
DDDEVICEIDENTIFIER identifier; DDDEVICEIDENTIFIER identifier;
@ -14475,4 +14649,5 @@ START_TEST(ddraw4)
test_compute_sphere_visibility(); test_compute_sphere_visibility();
test_map_synchronisation(); test_map_synchronisation();
test_depth_readback(); test_depth_readback();
test_clear();
} }

View File

@ -127,31 +127,28 @@ static BOOL ddraw_is_warp(IDirectDraw7 *ddraw)
&& strstr(identifier.szDriver, "warp"); && strstr(identifier.szDriver, "warp");
} }
static BOOL ddraw_is_nvidia(IDirectDraw7 *ddraw) static BOOL ddraw_is_vendor(IDirectDraw7 *ddraw, DWORD vendor)
{ {
DDDEVICEIDENTIFIER2 identifier; DDDEVICEIDENTIFIER2 identifier;
return strcmp(winetest_platform, "wine") return strcmp(winetest_platform, "wine")
&& ddraw_get_identifier(ddraw, &identifier) && ddraw_get_identifier(ddraw, &identifier)
&& identifier.dwVendorId == 0x10de; && identifier.dwVendorId == vendor;
} }
static BOOL ddraw_is_intel(IDirectDraw7 *ddraw) static BOOL ddraw_is_intel(IDirectDraw7 *ddraw)
{ {
DDDEVICEIDENTIFIER2 identifier; return ddraw_is_vendor(ddraw, 0x8086);
}
return strcmp(winetest_platform, "wine") static BOOL ddraw_is_nvidia(IDirectDraw7 *ddraw)
&& ddraw_get_identifier(ddraw, &identifier) {
&& identifier.dwVendorId == 0x8086; return ddraw_is_vendor(ddraw, 0x10de);
} }
static BOOL ddraw_is_vmware(IDirectDraw7 *ddraw) static BOOL ddraw_is_vmware(IDirectDraw7 *ddraw)
{ {
DDDEVICEIDENTIFIER2 identifier; return ddraw_is_vendor(ddraw, 0x15ad);
return strcmp(winetest_platform, "wine")
&& ddraw_get_identifier(ddraw, &identifier)
&& identifier.dwVendorId == 0x15ad;
} }
static IDirectDrawSurface7 *create_overlay(IDirectDraw7 *ddraw, static IDirectDrawSurface7 *create_overlay(IDirectDraw7 *ddraw,
@ -13726,6 +13723,140 @@ static void test_depth_readback(void)
DestroyWindow(window); DestroyWindow(window);
} }
static void test_clear(void)
{
IDirect3DDevice7 *device;
IDirectDrawSurface7 *rt;
D3DVIEWPORT7 vp, old_vp;
D3DRECT rect_negneg;
D3DRECT rect[2];
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create 3D device.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
/* Positive x, negative y. */
U1(rect[0]).x1 = 0;
U2(rect[0]).y1 = 480;
U3(rect[0]).x2 = 320;
U4(rect[0]).y2 = 240;
/* Positive x, positive y. */
U1(rect[1]).x1 = 0;
U2(rect[1]).y1 = 0;
U3(rect[1]).x2 = 320;
U4(rect[1]).y2 = 240;
/* Clear 2 rectangles with one call. Unlike d3d8/9, the refrast does not
* refuse negative rectangles, but it will not clear them either. */
hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
/* negative x, negative y.
*
* FIXME: WARP seems to clear the entire screen here. */
rect_negneg.x1 = 640;
rect_negneg.y1 = 240;
rect_negneg.x2 = 320;
rect_negneg.y2 = 0;
hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
color = get_surface_color(rt, 160, 360);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
color = get_surface_color(rt, 160, 120);
ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 360);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
color = get_surface_color(rt, 480, 120);
ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
/* Test how the viewport affects clears. */
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice7_GetViewport(device, &old_vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
vp.dwX = 160;
vp.dwY = 120;
vp.dwWidth = 160;
vp.dwHeight = 120;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DDevice7_SetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
vp.dwX = 320;
vp.dwY = 240;
vp.dwWidth = 320;
vp.dwHeight = 240;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DDevice7_SetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
U1(rect[0]).x1 = 160;
U2(rect[0]).y1 = 120;
U3(rect[0]).x2 = 480;
U4(rect[0]).y2 = 360;
hr = IDirect3DDevice7_Clear(device, 1, &rect[0], D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice7_SetViewport(device, &old_vp);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 158, 118);
ok(compare_color(color, 0x00ffffff, 0), "(158, 118) has color 0x%08x.\n", color);
color = get_surface_color(rt, 162, 118);
ok(compare_color(color, 0x00ffffff, 0), "(162, 118) has color 0x%08x.\n", color);
color = get_surface_color(rt, 158, 122);
ok(compare_color(color, 0x00ffffff, 0), "(158, 122) has color 0x%08x.\n", color);
color = get_surface_color(rt, 162, 122);
ok(compare_color(color, 0x000000ff, 0), "(162, 122) has color 0x%08x.\n", color);
color = get_surface_color(rt, 318, 238);
ok(compare_color(color, 0x000000ff, 0), "(318, 238) has color 0x%08x.\n", color);
color = get_surface_color(rt, 322, 238);
ok(compare_color(color, 0x00ffffff, 0), "(322, 328) has color 0x%08x.\n", color);
color = get_surface_color(rt, 318, 242);
ok(compare_color(color, 0x00ffffff, 0), "(318, 242) has color 0x%08x.\n", color);
color = get_surface_color(rt, 322, 242);
ok(compare_color(color, 0x0000ff00, 0), "(322, 242) has color 0x%08x.\n", color);
color = get_surface_color(rt, 478, 358);
ok(compare_color(color, 0x0000ff00, 0), "(478, 358) has color 0x%08x.\n", color);
color = get_surface_color(rt, 482, 358);
ok(compare_color(color, 0x00ffffff, 0), "(482, 358) has color 0x%08x.\n", color);
color = get_surface_color(rt, 478, 362);
ok(compare_color(color, 0x00ffffff, 0), "(478, 362) has color 0x%08x.\n", color);
color = get_surface_color(rt, 482, 362);
ok(compare_color(color, 0x00ffffff, 0), "(482, 362) has color 0x%08x.\n", color);
/* COLORWRITEENABLE, SRGBWRITEENABLE and scissor rectangles do not exist
* in d3d7. */
IDirectDrawSurface7_Release(rt);
refcount = IDirect3DDevice7_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
START_TEST(ddraw7) START_TEST(ddraw7)
{ {
DDDEVICEIDENTIFIER2 identifier; DDDEVICEIDENTIFIER2 identifier;
@ -13856,4 +13987,5 @@ START_TEST(ddraw7)
test_clip_planes_limits(); test_clip_planes_limits();
test_map_synchronisation(); test_map_synchronisation();
test_depth_readback(); test_depth_readback();
test_clear();
} }

View File

@ -267,52 +267,6 @@ static void set_viewport_size(IDirect3DDevice7 *device)
return; return;
} }
static void clear_test(IDirect3DDevice7 *device)
{
/* Tests the correctness of clearing parameters */
HRESULT hr;
D3DRECT rect[2];
D3DRECT rect_negneg;
DWORD color;
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
/* Positive x, negative y */
U1(rect[0]).x1 = 0;
U2(rect[0]).y1 = 480;
U3(rect[0]).x2 = 320;
U4(rect[0]).y2 = 240;
/* Positive x, positive y */
U1(rect[1]).x1 = 0;
U2(rect[1]).y1 = 0;
U3(rect[1]).x2 = 320;
U4(rect[1]).y2 = 240;
/* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
* is ignored, the positive is still cleared afterwards
*/
hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
/* negative x, negative y */
U1(rect_negneg).x1 = 640;
U2(rect_negneg).y1 = 240;
U3(rect_negneg).x2 = 320;
U4(rect_negneg).y2 = 0;
hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
color = getPixelColor(device, 160, 360); /* lower left quad */
ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
color = getPixelColor(device, 160, 120); /* upper left quad */
ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
color = getPixelColor(device, 480, 360); /* lower right quad */
ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
color = getPixelColor(device, 480, 120); /* upper right quad */
ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
}
static void fog_test(IDirect3DDevice7 *device) static void fog_test(IDirect3DDevice7 *device)
{ {
HRESULT hr; HRESULT hr;
@ -1681,7 +1635,6 @@ START_TEST(visual)
/* Now run the tests */ /* Now run the tests */
depth_clamp_test(Direct3DDevice); depth_clamp_test(Direct3DDevice);
clear_test(Direct3DDevice);
fog_test(Direct3DDevice); fog_test(Direct3DDevice);
offscreen_test(Direct3DDevice); offscreen_test(Direct3DDevice);
test_blend(Direct3DDevice); test_blend(Direct3DDevice);