wined3d: Handle swizzle type equal to 0 as NOSWIZZLE.

Just to silent unnecessary FIXME messages.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-01-18 21:16:42 +01:00 committed by Alexandre Julliard
parent aae728eae9
commit 4235d59d29
1 changed files with 5 additions and 0 deletions

View File

@ -175,6 +175,7 @@ enum wined3d_sm4_input_primitive_type
enum wined3d_sm4_swizzle_type
{
WINED3D_SM4_SWIZZLE_NONE = 0x0,
WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
};
@ -725,6 +726,10 @@ static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD
switch (swizzle_type)
{
case WINED3D_SM4_SWIZZLE_NONE:
src_param->swizzle = WINED3DSP_NOSWIZZLE;
break;
case WINED3D_SM4_SWIZZLE_SCALAR:
src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;