wined3d: BLENDTEXTUREALPHAPM reads the texture.
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@ -2641,6 +2641,7 @@ static GLuint gen_arbfp_ffp_shader(struct ffp_settings *settings, IWineD3DStateB
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if(arg2 == WINED3DTA_TEXTURE) tex_read[stage] = TRUE;
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if(arg2 == WINED3DTA_TEXTURE) tex_read[stage] = TRUE;
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if(settings->op[stage].cop == WINED3DTOP_BLENDTEXTUREALPHA) tex_read[stage] = TRUE;
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if(settings->op[stage].cop == WINED3DTOP_BLENDTEXTUREALPHA) tex_read[stage] = TRUE;
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if(settings->op[stage].cop == WINED3DTOP_BLENDTEXTUREALPHAPM) tex_read[stage] = TRUE;
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if(settings->op[stage].cop == WINED3DTOP_BUMPENVMAP) {
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if(settings->op[stage].cop == WINED3DTOP_BUMPENVMAP) {
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bump_used[stage] = TRUE;
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bump_used[stage] = TRUE;
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tex_read[stage] = TRUE;
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tex_read[stage] = TRUE;
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