wined3d: Fix a deadlock that may occur during initialization.

This commit is contained in:
Maarten Lankhorst 2008-07-02 20:08:10 -07:00 committed by Alexandre Julliard
parent 808c5dbece
commit 422d71f630
1 changed files with 4 additions and 0 deletions

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@ -770,6 +770,9 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
}
}
}
LEAVE_GL();
/* Now work out what GL support this card really has */
#define USE_GL_FUNC(type, pfn, ext, replace) { \
DWORD ver = ver_for_ext(ext); \
@ -784,6 +787,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
WGL_EXT_FUNCS_GEN;
#undef USE_GL_FUNC
ENTER_GL();
/* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
* loading the functions, otherwise the code above will load the extension entry points instead of the
* core functions, which may not work