diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index be43314d3c6..eabefd80433 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2814,9 +2814,15 @@ static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD TRACE("Setting FVF, %#x\n", shader); wined3d_mutex_lock(); - wined3d_device_set_vertex_declaration(device->wined3d_device, + wined3d_stateblock_set_vertex_declaration(device->update_state, d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration); - wined3d_device_set_vertex_shader(device->wined3d_device, NULL); + wined3d_stateblock_set_vertex_shader(device->update_state, NULL); + if (!device->recording) + { + wined3d_device_set_vertex_declaration(device->wined3d_device, + d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration); + wined3d_device_set_vertex_shader(device->wined3d_device, NULL); + } wined3d_mutex_unlock(); return D3D_OK; @@ -2833,9 +2839,15 @@ static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD return D3DERR_INVALIDCALL; } - wined3d_device_set_vertex_declaration(device->wined3d_device, + wined3d_stateblock_set_vertex_declaration(device->update_state, shader_impl->vertex_declaration->wined3d_vertex_declaration); - wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader); + wined3d_stateblock_set_vertex_shader(device->update_state, shader_impl->wined3d_shader); + if (!device->recording) + { + wined3d_device_set_vertex_declaration(device->wined3d_device, + shader_impl->vertex_declaration->wined3d_vertex_declaration); + wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader); + } wined3d_mutex_unlock(); return D3D_OK;