d3d8: Fix some indentation.
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ce3ce9be8f
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@ -715,7 +715,7 @@ static void test_states(void)
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 640;
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d3dpp.BackBufferHeight = 480;
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d3dpp.BackBufferHeight = 480;
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d3dpp.BackBufferFormat = d3ddm.Format;
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hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
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@ -808,7 +808,7 @@ static void test_scene(void)
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferFormat = d3ddm.Format;
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@ -914,7 +914,7 @@ static void test_shader(void)
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferFormat = d3ddm.Format;
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@ -1111,7 +1111,7 @@ static void test_limits(void)
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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@ -1174,7 +1174,7 @@ static void test_lights(void)
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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@ -1256,7 +1256,7 @@ static void test_render_zero_triangles(void)
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = 800;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferHeight = 600;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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