wined3d: Merge wined3d_surface_blt(), surface_blt() and gdi_surface_blt().

This commit is contained in:
Henri Verbeet 2011-08-02 21:42:17 +02:00 committed by Alexandre Julliard
parent c12627562b
commit 41cff1618c
2 changed files with 35 additions and 62 deletions

View File

@ -1281,13 +1281,15 @@ static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, co
}
/* Do not call while under the GL lock. */
static HRESULT surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
struct wined3d_surface *src_surface, const RECT *src_rect_in, DWORD flags,
const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter)
{
const struct wined3d_swapchain *src_swapchain, *dst_swapchain;
struct wined3d_device *device = dst_surface->resource.device;
DWORD src_ds_flags, dst_ds_flags;
RECT src_rect, dst_rect;
static const DWORD simple_blit = WINEDDBLT_ASYNC
| WINEDDBLT_COLORFILL
| WINEDDBLT_WAIT
@ -1295,19 +1297,31 @@ static HRESULT surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_
| WINEDDBLT_DONOTWAIT;
TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
dst_surface, wine_dbgstr_rect(dst_rect_in), src_surface, wine_dbgstr_rect(src_rect_in),
flags, fx, debug_d3dtexturefiltertype(filter));
TRACE("Usage is %s.\n", debug_d3dusage(dst_surface->resource.usage));
if (flags & ~simple_blit)
if ((dst_surface->flags & SFLAG_LOCKED) || (src_surface && (src_surface->flags & SFLAG_LOCKED)))
{
WARN("Using fallback for complex blit (%#x).\n", flags);
goto fallback;
WARN("Surface is busy, returning WINEDDERR_SURFACEBUSY.\n");
return WINEDDERR_SURFACEBUSY;
}
surface_get_rect(dst_surface, dst_rect_in, &dst_rect);
if (src_surface)
surface_get_rect(src_surface, src_rect_in, &src_rect);
else
memset(&src_rect, 0, sizeof(src_rect));
if (!device->d3d_initialized)
{
WARN("D3D not initialized, using fallback.\n");
goto cpu;
}
if (flags & ~simple_blit)
{
WARN("Using fallback for complex blit (%#x).\n", flags);
goto fallback;
}
@ -1349,7 +1363,7 @@ static HRESULT surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_
if (!surface_convert_depth_to_float(dst_surface, fx->u5.dwFillDepth, &depth))
return WINED3DERR_INVALIDCALL;
if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, depth)))
if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, &dst_rect, depth)))
return WINED3D_OK;
}
else
@ -1368,21 +1382,21 @@ static HRESULT surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_
return WINED3DERR_INVALIDCALL;
}
if (src_rect->top || src_rect->left
|| src_rect->bottom != src_surface->resource.height
|| src_rect->right != src_surface->resource.width)
if (src_rect.top || src_rect.left
|| src_rect.bottom != src_surface->resource.height
|| src_rect.right != src_surface->resource.width)
{
WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
wine_dbgstr_rect(src_rect));
wine_dbgstr_rect(&src_rect));
return WINED3DERR_INVALIDCALL;
}
if (dst_rect->top || dst_rect->left
|| dst_rect->bottom != dst_surface->resource.height
|| dst_rect->right != dst_surface->resource.width)
if (dst_rect.top || dst_rect.left
|| dst_rect.bottom != dst_surface->resource.height
|| dst_rect.right != dst_surface->resource.width)
{
WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
wine_dbgstr_rect(src_rect));
wine_dbgstr_rect(&src_rect));
return WINED3DERR_INVALIDCALL;
}
@ -1393,7 +1407,7 @@ static HRESULT surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_
return WINED3DERR_INVALIDCALL;
}
if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_rect, dst_surface, dst_rect)))
if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, &src_rect, dst_surface, &dst_rect)))
return WINED3D_OK;
}
}
@ -1404,15 +1418,17 @@ fallback:
if ((dst_surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
|| (src_surface && (src_surface->resource.usage & WINED3DUSAGE_RENDERTARGET)))
{
if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(dst_surface, dst_rect,
src_surface, src_rect, flags, fx, filter)))
if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(dst_surface, &dst_rect,
src_surface, &src_rect, flags, fx, filter)))
return WINED3D_OK;
}
cpu:
/* For the rest call the X11 surface implementation. For render targets
* this should be implemented OpenGL accelerated in BltOverride, other
* blits are rather rare. */
return surface_cpu_blt(dst_surface, dst_rect, src_surface, src_rect, flags, fx, filter);
return surface_cpu_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter);
}
/* Do not call while under the GL lock. */
@ -1641,7 +1657,6 @@ static const struct wined3d_surface_ops surface_ops =
surface_unmap,
surface_getdc,
surface_flip,
surface_blt,
surface_bltfast,
surface_set_mem,
};
@ -1826,17 +1841,6 @@ static HRESULT gdi_surface_flip(struct wined3d_surface *surface, struct wined3d_
return WINED3D_OK;
}
static HRESULT gdi_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter)
{
TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
flags, fx, debug_d3dtexturefiltertype(filter));
return surface_cpu_blt(dst_surface, dst_rect, src_surface, src_rect, flags, fx, filter);
}
static HRESULT gdi_surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans)
{
@ -1904,7 +1908,6 @@ static const struct wined3d_surface_ops gdi_surface_ops =
gdi_surface_unmap,
gdi_surface_getdc,
gdi_surface_flip,
gdi_surface_blt,
gdi_surface_bltfast,
gdi_surface_set_mem,
};
@ -3441,33 +3444,6 @@ do { \
return WINED3D_OK;
}
/* Do not call while under the GL lock. */
HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
struct wined3d_surface *src_surface, const RECT *src_rect_in, DWORD flags,
const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter)
{
RECT src_rect, dst_rect;
TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
dst_surface, wine_dbgstr_rect(dst_rect_in), src_surface, wine_dbgstr_rect(src_rect_in),
flags, fx, debug_d3dtexturefiltertype(filter));
if ((dst_surface->flags & SFLAG_LOCKED) || (src_surface && (src_surface->flags & SFLAG_LOCKED)))
{
WARN("Surface is busy, returning WINEDDERR_SURFACEBUSY.\n");
return WINEDDERR_SURFACEBUSY;
}
surface_get_rect(dst_surface, dst_rect_in, &dst_rect);
if (src_surface)
surface_get_rect(src_surface, src_rect_in, &src_rect);
else
memset(&src_rect, 0, sizeof(src_rect));
return dst_surface->surface_ops->surface_blt(dst_surface,
&dst_rect, src_surface, &src_rect, flags, fx, filter);
}
/* Do not call while under the GL lock. */
HRESULT CDECL wined3d_surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans)

View File

@ -1984,9 +1984,6 @@ struct wined3d_surface_ops
void (*surface_unmap)(struct wined3d_surface *surface);
HRESULT (*surface_getdc)(struct wined3d_surface *surface);
HRESULT (*surface_flip)(struct wined3d_surface *surface, struct wined3d_surface *override);
HRESULT (*surface_blt)(struct wined3d_surface *dst_surface, const RECT *dst_rect,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter);
HRESULT (*surface_bltfast)(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans);
HRESULT (*surface_set_mem)(struct wined3d_surface *surface, void *mem);