dinput: On Unacquire, stop all effects and unload them.
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@ -678,6 +678,18 @@ static HRESULT WINAPI JoystickAImpl_Unacquire(LPDIRECTINPUTDEVICE8A iface)
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TRACE("(this=%p)\n",This);
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res = IDirectInputDevice2AImpl_Unacquire(iface);
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if (res==DI_OK && This->joyfd!=-1) {
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effect_list_item *itr;
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/* For each known effect:
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* - stop it
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* - unload it
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* But, unlike DISFFC_RESET, do not release the effect.
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*/
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LIST_FOR_EACH_ENTRY(itr, &This->ff_effects, effect_list_item, entry) {
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IDirectInputEffect_Stop(itr->ref);
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IDirectInputEffect_Unload(itr->ref);
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}
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close(This->joyfd);
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This->joyfd = -1;
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}
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@ -387,7 +387,7 @@ static BOOL CALLBACK EnumJoysticks(
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hr = IDirectInputDevice_Acquire(pJoystick);
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ok(hr==DI_OK,"IDirectInputDevice_Acquire() failed: %08x\n", hr);
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hr = IDirectInputEffect_SetParameters(effect, &eff, DIEP_GAIN);
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todo_wine ok(hr==DI_OK,"IDirectInputEffect_SetParameters failed: %08x\n", hr);
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ok(hr==DI_OK,"IDirectInputEffect_SetParameters failed: %08x\n", hr);
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}
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ref = IUnknown_Release(effect);
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ok(ref == 0, "IDirectInputDevice_Release() reference count = %d\n", ref);
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