dinput: Handle username in EnumDevicesBySemantics.
EnumDevicesBySemantics enums only devices with given username when DIEDBSFL_THISUSER is set and only unowned devices when DIEDBSFL_AVAILABLEDEVICES is set. Signed-off-by: Jetro Jormalainen <jje-wine@jv.jetro.fi> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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967399eba0
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@ -923,6 +923,47 @@ static HRESULT WINAPI IDirectInput8WImpl_FindDevice(LPDIRECTINPUT8W iface, REFGU
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return IDirectInput2WImpl_FindDevice( &This->IDirectInput7W_iface, rguid, pszName, pguidInstance );
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}
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static BOOL should_enumerate_device(const WCHAR *username, DWORD dwFlags,
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struct list *device_players, REFGUID guid)
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{
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BOOL should_enumerate = TRUE;
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struct DevicePlayer *device_player;
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/* Check if user owns this device */
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if (dwFlags & DIEDBSFL_THISUSER && username && *username)
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{
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should_enumerate = FALSE;
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LIST_FOR_EACH_ENTRY(device_player, device_players, struct DevicePlayer, entry)
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{
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if (IsEqualGUID(&device_player->instance_guid, guid))
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{
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if (*device_player->username && !lstrcmpW(username, device_player->username))
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return TRUE; /* Device username matches */
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break;
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}
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}
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}
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/* Check if this device is not owned by anyone */
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if (dwFlags & DIEDBSFL_AVAILABLEDEVICES) {
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BOOL found = FALSE;
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should_enumerate = FALSE;
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LIST_FOR_EACH_ENTRY(device_player, device_players, struct DevicePlayer, entry)
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{
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if (IsEqualGUID(&device_player->instance_guid, guid))
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{
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if (*device_player->username)
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found = TRUE;
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break;
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}
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}
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if (!found)
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return TRUE; /* Device does not have a username */
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}
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return should_enumerate;
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}
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static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
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LPDIRECTINPUT8A iface, LPCSTR ptszUserName, LPDIACTIONFORMATA lpdiActionFormat,
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LPDIENUMDEVICESBYSEMANTICSCBA lpCallback,
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@ -939,6 +980,7 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
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int device_count = 0;
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int remain;
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DIDEVICEINSTANCEA *didevis = 0;
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WCHAR *username_w = 0;
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FIXME("(this=%p,%s,%p,%p,%p,%04x): semi-stub\n", This, debugstr_a(ptszUserName), lpdiActionFormat,
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lpCallback, pvRef, dwFlags);
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@ -955,6 +997,14 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
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didevi.dwSize = sizeof(didevi);
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if (ptszUserName)
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{
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int len = MultiByteToWideChar(CP_ACP, 0, ptszUserName, -1, 0, 0);
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username_w = HeapAlloc(GetProcessHeap(), 0, sizeof(WCHAR)*len);
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MultiByteToWideChar(CP_ACP, 0, ptszUserName, -1, username_w, len);
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}
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/* Enumerate all the joysticks */
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for (i = 0; i < NB_DINPUT_DEVICES; i++)
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{
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@ -968,7 +1018,8 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
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/* Default behavior is to enumerate attached game controllers */
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enumSuccess = dinput_devices[i]->enum_deviceA(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
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if (enumSuccess == S_OK)
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if (enumSuccess == S_OK &&
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should_enumerate_device(username_w, dwFlags, &This->device_players, &didevi.guidInstance))
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{
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if (device_count++)
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didevis = HeapReAlloc(GetProcessHeap(), 0, didevis, sizeof(DIDEVICEINSTANCEA)*device_count);
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@ -980,8 +1031,15 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
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}
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remain = device_count;
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/* Add keyboard and mouse to remaining device count */
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if (!(dwFlags & DIEDBSFL_FORCEFEEDBACK))
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remain += sizeof(guids)/sizeof(guids[0]);
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{
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for (i = 0; i < sizeof(guids) / sizeof(guids[0]); i++)
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{
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if (should_enumerate_device(username_w, dwFlags, &This->device_players, guids[i]))
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remain++;
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}
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}
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for (i = 0; i < device_count; i++)
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{
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@ -991,26 +1049,38 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
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if (lpCallback(&didevis[i], lpdid, callbackFlags, --remain, pvRef) == DIENUM_STOP)
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{
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HeapFree(GetProcessHeap(), 0, didevis);
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HeapFree(GetProcessHeap(), 0, username_w);
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return DI_OK;
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}
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}
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HeapFree(GetProcessHeap(), 0, didevis);
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if (dwFlags & DIEDBSFL_FORCEFEEDBACK) return DI_OK;
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if (dwFlags & DIEDBSFL_FORCEFEEDBACK)
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{
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HeapFree(GetProcessHeap(), 0, username_w);
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return DI_OK;
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}
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/* Enumerate keyboard and mouse */
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for(i=0; i < sizeof(guids)/sizeof(guids[0]); i++)
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{
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callbackFlags = diactionformat_priorityA(lpdiActionFormat, actionMasks[i]);
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if (should_enumerate_device(username_w, dwFlags, &This->device_players, guids[i]))
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{
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callbackFlags = diactionformat_priorityA(lpdiActionFormat, actionMasks[i]);
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IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
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IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
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IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
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IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
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if (lpCallback(&didevi, lpdid, callbackFlags, sizeof(guids)/sizeof(guids[0]) - (i+1), pvRef) == DIENUM_STOP)
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return DI_OK;
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if (lpCallback(&didevi, lpdid, callbackFlags, --remain, pvRef) == DIENUM_STOP)
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{
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HeapFree(GetProcessHeap(), 0, username_w);
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return DI_OK;
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}
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}
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}
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HeapFree(GetProcessHeap(), 0, username_w);
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return DI_OK;
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}
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@ -1049,7 +1119,8 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
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/* Default behavior is to enumerate attached game controllers */
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enumSuccess = dinput_devices[i]->enum_deviceW(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
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if (enumSuccess == S_OK)
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if (enumSuccess == S_OK &&
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should_enumerate_device(ptszUserName, dwFlags, &This->device_players, &didevi.guidInstance))
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{
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if (device_count++)
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didevis = HeapReAlloc(GetProcessHeap(), 0, didevis, sizeof(DIDEVICEINSTANCEW)*device_count);
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@ -1061,8 +1132,15 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
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}
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remain = device_count;
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/* Add keyboard and mouse to remaining device count */
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if (!(dwFlags & DIEDBSFL_FORCEFEEDBACK))
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remain += sizeof(guids)/sizeof(guids[0]);
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{
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for (i = 0; i < sizeof(guids) / sizeof(guids[0]); i++)
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{
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if (should_enumerate_device(ptszUserName, dwFlags, &This->device_players, guids[i]))
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remain++;
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}
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}
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for (i = 0; i < device_count; i++)
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{
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@ -1083,13 +1161,16 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
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/* Enumerate keyboard and mouse */
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for(i=0; i < sizeof(guids)/sizeof(guids[0]); i++)
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{
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callbackFlags = diactionformat_priorityW(lpdiActionFormat, actionMasks[i]);
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if (should_enumerate_device(ptszUserName, dwFlags, &This->device_players, guids[i]))
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{
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callbackFlags = diactionformat_priorityW(lpdiActionFormat, actionMasks[i]);
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IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
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IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
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IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
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IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
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if (lpCallback(&didevi, lpdid, callbackFlags, sizeof(guids)/sizeof(guids[0]) - (i+1), pvRef) == DIENUM_STOP)
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return DI_OK;
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if (lpCallback(&didevi, lpdid, callbackFlags, --remain, pvRef) == DIENUM_STOP)
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return DI_OK;
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}
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}
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return DI_OK;
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@ -562,6 +562,13 @@ static void test_EnumDevicesBySemantics(void)
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/* Keep the device total */
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device_total = data.device_count;
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/* There should be no devices for any user. No device should be enumerated with DIEDBSFL_THISUSER.
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MSDN defines that all unowned devices are also enumerated but this doesn't seem to be happening. */
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data.device_count = 0;
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hr = IDirectInput8_EnumDevicesBySemantics(pDI, "Sh4d0w M4g3", &diaf, enum_semantics_callback, &data, DIEDBSFL_THISUSER);
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ok (SUCCEEDED(hr), "EnumDevicesBySemantics failed hr=%08x\n", hr);
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ok (data.device_count == 0, "No devices should be assigned for this user assigned=%d\n", data.device_count);
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/* This enumeration builds and sets the action map for all devices with a NULL username */
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hr = IDirectInput8_EnumDevicesBySemantics(pDI, NULL, &diaf, set_action_map_callback, &data, DIEDBSFL_ATTACHEDONLY);
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ok (SUCCEEDED(hr), "EnumDevicesBySemantics failed: hr=%08x\n", hr);
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@ -570,7 +577,7 @@ static void test_EnumDevicesBySemantics(void)
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data.device_count = 0;
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hr = IDirectInput8_EnumDevicesBySemantics(pDI, NULL, &diaf, enum_semantics_callback, &data, DIEDBSFL_AVAILABLEDEVICES);
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ok (SUCCEEDED(hr), "EnumDevicesBySemantics failed hr=%08x\n", hr);
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todo_wine ok (data.device_count == 0, "No device should be available after action mapping available=%d\n", data.device_count);
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ok (data.device_count == 0, "No device should be available after action mapping available=%d\n", data.device_count);
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/* Now we'll give all the devices to a specific user */
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data.username = "Sh4d0w M4g3";
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@ -593,7 +600,7 @@ static void test_EnumDevicesBySemantics(void)
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data.device_count = 0;
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hr = IDirectInput8_EnumDevicesBySemantics(pDI, "Ninja Brian", &diaf, enum_semantics_callback, &data, DIEDBSFL_THISUSER);
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ok (SUCCEEDED(hr), "EnumDevicesBySemantics failed hr=%08x\n", hr);
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todo_wine ok (data.device_count == 0, "This user should own no devices owned=%d\n", data.device_count);
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ok (data.device_count == 0, "This user should own no devices owned=%d\n", data.device_count);
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/* Sh4d0w M4g3 has ownership of all devices */
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data.device_count = 0;
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