d3d9: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2401,7 +2401,7 @@ static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface
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TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
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if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
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if (state >= ARRAY_SIZE(tss_lookup))
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{
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WARN("Invalid state %#x passed.\n", state);
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return D3D_OK;
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@ -2421,7 +2421,7 @@ static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface
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TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
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if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
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if (state >= ARRAY_SIZE(tss_lookup))
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{
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WARN("Invalid state %#x passed.\n", state);
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return D3D_OK;
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@ -344,7 +344,7 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elem
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for (i = 0; i < count; ++i)
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{
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if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
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if (d3d9_elements[i].Type >= ARRAY_SIZE(d3d_dtype_lookup))
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{
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WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
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heap_free(*wined3d_elements);
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