dwrite: Use SetRect() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -603,10 +603,7 @@ void freetype_get_glyph_bbox(struct dwrite_glyphbitmap *bitmap)
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LeaveCriticalSection(&freetype_cs);
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/* flip Y axis */
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bitmap->bbox.left = bbox.xMin;
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bitmap->bbox.right = bbox.xMax;
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bitmap->bbox.top = -bbox.yMax;
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bitmap->bbox.bottom = -bbox.yMin;
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SetRect(&bitmap->bbox, bbox.xMin, -bbox.yMax, bbox.xMax, -bbox.yMin);
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}
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static BOOL freetype_get_aliased_glyph_bitmap(struct dwrite_glyphbitmap *bitmap, FT_Glyph glyph)
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@ -339,9 +339,7 @@ static HRESULT WINAPI rendertarget_DrawGlyphRun(IDWriteBitmapRenderTarget1 *ifac
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if (FAILED(hr))
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return hr;
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target.left = target.top = 0;
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target.right = This->size.cx;
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target.bottom = This->size.cy;
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SetRect(&target, 0, 0, This->size.cx, This->size.cy);
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if (rendermode == DWRITE_RENDERING_MODE_OUTLINE) {
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static const XFORM identity = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f };
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