From 41643327ee810e1024ab33c72b2fce86bf47568f Mon Sep 17 00:00:00 2001 From: Francois Gouget Date: Tue, 13 Nov 2007 09:28:16 +0100 Subject: [PATCH] wined3d: Add trailing '\n's to two shader_addline() calls. --- dlls/wined3d/vertexshader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 4e2a7c58dd6..286565a256f 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -399,8 +399,8 @@ static VOID IWineD3DVertexShaderImpl_GenerateShader( * 1.0 or -1.0 to turn the rendering upside down for offscreen rendering. PosFixup.x * contains 1.0 to allow a mad, but arb vs swizzles are too restricted for that. */ - shader_addline(&buffer, "ADD TMP_OUT.x, TMP_OUT.x, posFixup.z;"); - shader_addline(&buffer, "MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, posFixup.w;"); + shader_addline(&buffer, "ADD TMP_OUT.x, TMP_OUT.x, posFixup.z;\n"); + shader_addline(&buffer, "MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, posFixup.w;\n"); /* Z coord [0;1]->[-1;1] mapping, see comment in transform_projection in state.c * and the glsl equivalent