d3dx9: Avoid LPD3DXPRTCOMPBUFFER.
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1f221e87eb
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4159758c97
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@ -708,7 +708,8 @@ HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_
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struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh);
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HRESULT WINAPI D3DXCreatePRTBuffer(UINT, UINT, UINT, LPD3DXPRTBUFFER *);
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HRESULT WINAPI D3DXCreatePRTBufferTex(UINT, UINT, UINT, UINT, LPD3DXPRTBUFFER *);
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HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE, UINT, UINT, LPD3DXSHPRTSIMCB, LPVOID, LPD3DXPRTBUFFER, LPD3DXPRTCOMPBUFFER *);
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HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE quality, UINT cluster_count, UINT pca_count,
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LPD3DXSHPRTSIMCB cb, void *ctx, ID3DXPRTBuffer *input, ID3DXPRTCompBuffer **buffer);
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HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh,
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float gutter_size, ID3DXTextureGutterHelper **gh);
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HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, BOOL extract_uv,
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@ -739,8 +740,8 @@ HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD fl
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HRESULT WINAPI D3DXLoadPRTBufferFromFileA(LPCSTR, LPD3DXPRTBUFFER *);
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HRESULT WINAPI D3DXLoadPRTBufferFromFileW(LPCWSTR, LPD3DXPRTBUFFER *);
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#define D3DXLoadPRTBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTBufferFromFile)
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HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(LPCSTR, LPD3DXPRTCOMPBUFFER *);
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HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(LPCWSTR, LPD3DXPRTCOMPBUFFER *);
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HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer);
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HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer);
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#define D3DXLoadPRTCompBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTCompBufferFromFile)
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HRESULT WINAPI D3DXSaveMeshToXA(LPCSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMATERIAL *, CONST D3DXEFFECTINSTANCE *, DWORD, DWORD);
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HRESULT WINAPI D3DXSaveMeshToXW(LPCWSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMATERIAL *, CONST D3DXEFFECTINSTANCE *, DWORD, DWORD);
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@ -748,8 +749,8 @@ HRESULT WINAPI D3DXSaveMeshToXW(LPCWSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMA
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HRESULT WINAPI D3DXSavePRTBufferToFileA(LPCSTR, LPD3DXPRTBUFFER);
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HRESULT WINAPI D3DXSavePRTBufferToFileW(LPCWSTR, LPD3DXPRTBUFFER);
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#define D3DXSavePRTBufferToFile WINELIB_NAME_AW(D3DXSavePRTBufferToFile)
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HRESULT WINAPI D3DXSavePRTCompBufferToFileA(LPCSTR, LPD3DXPRTCOMPBUFFER);
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HRESULT WINAPI D3DXSavePRTCompBufferToFileW(LPCWSTR, LPD3DXPRTCOMPBUFFER);
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HRESULT WINAPI D3DXSavePRTCompBufferToFileA(const char *filename, ID3DXPRTCompBuffer *buffer);
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HRESULT WINAPI D3DXSavePRTCompBufferToFileW(const WCHAR *filename, ID3DXPRTCompBuffer *buffer);
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#define D3DXSavePRTCompBufferToFile WINELIB_NAME_AW(D3DXSavePRTCompBufferToFile)
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UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl);
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UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
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