d3d8: Add testcase for IDirect3DDevice8::CreateImageSurface.
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@ -66,6 +66,42 @@ static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
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return device_ptr;
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}
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/* Test the behaviour of the IDirect3DDevice8::CreateImageSurface method.
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Expected behaviour (and also documented in the original DX8 docs) is that the
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call returns a surface with the SYSTEMMEM pool type. Games like Max Payne 1
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and 2 which use Direct3D8 calls depend on this behaviour.
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A short remark in the DX9 docs however states that the pool of the
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returned surface object is of type SCRATCH. This is misinformation and results
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in screenshots not appearing in the savegame loading menu of both games
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mentioned above (engine tries to display a texture from the scratch pool).
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This test verifies that the behaviour described in the original D3D8 docs is
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the correct one. For more information about this issue, see the MSDN:
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D3D9 docs: "Converting to Direct3D 9"
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D3D9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
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D3D8 reference: "IDirect3DDevice8::CreateImageSurface"
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*/
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static void test_image_surface_pool(IDirect3DDevice8 *device) {
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IDirect3DSurface8 *surface = 0;
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D3DSURFACE_DESC surf_desc;
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HRESULT hr;
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hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
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ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr);
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hr = IDirect3DSurface8_GetDesc(surface, &surf_desc);
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ok(SUCCEEDED(hr), "GetDesc failed (0x%08x)\n", hr);
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todo_wine ok((surf_desc.Pool == D3DPOOL_SYSTEMMEM),
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"CreateImageSurface returns surface with unexpected pool type %u (should be SYSTEMMEM = 2)\n", surf_desc.Pool);
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IDirect3DSurface8_Release(surface);
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}
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static void test_surface_get_container(IDirect3DDevice8 *device_ptr)
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{
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IDirect3DTexture8 *texture_ptr = 0;
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@ -296,6 +332,7 @@ START_TEST(surface)
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device_ptr = init_d3d8(d3d8_handle);
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if (!device_ptr) return;
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test_image_surface_pool(device_ptr);
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test_surface_get_container(device_ptr);
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test_lockrect_invalid(device_ptr);
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test_private_data(device_ptr);
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