From 4133a0a4ff77c115648925561a0d2f7804fd6159 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 15 Mar 2010 21:07:23 +0100 Subject: [PATCH] wined3d: Use "gl_info" in some more places in context_create(). --- dlls/wined3d/context.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index c8dcb6e396c..bb7be4798c7 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1149,9 +1149,9 @@ struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurface auxBuffers = TRUE; if (color_format_desc->format == WINED3DFMT_B4G4R4X4_UNORM) - color_format_desc = getFormatDescEntry(WINED3DFMT_B4G4R4A4_UNORM, &This->adapter->gl_info); + color_format_desc = getFormatDescEntry(WINED3DFMT_B4G4R4A4_UNORM, gl_info); else if (color_format_desc->format == WINED3DFMT_B8G8R8X8_UNORM) - color_format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, &This->adapter->gl_info); + color_format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, gl_info); } /* DirectDraw supports 8bit paletted render targets and these are used by @@ -1161,7 +1161,7 @@ struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurface * For this reason we require a format with 8bit alpha, so request * A8R8G8B8. */ if (color_format_desc->format == WINED3DFMT_P8_UINT) - color_format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, &This->adapter->gl_info); + color_format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, gl_info); /* Retrieve the depth stencil format from the present parameters. * The choice of the proper format can give a nice performance boost @@ -1170,7 +1170,7 @@ struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurface { TRACE("Auto depth stencil enabled, using format %s.\n", debug_d3dformat(pPresentParms->AutoDepthStencilFormat)); - ds_format_desc = getFormatDescEntry(pPresentParms->AutoDepthStencilFormat, &This->adapter->gl_info); + ds_format_desc = getFormatDescEntry(pPresentParms->AutoDepthStencilFormat, gl_info); } /* D3D only allows multisampling when SwapEffect is set to WINED3DSWAPEFFECT_DISCARD. */ @@ -1271,7 +1271,7 @@ struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurface goto out; } - ret->gl_info = &This->adapter->gl_info; + ret->gl_info = gl_info; /* Mark all states dirty to force a proper initialization of the states * on the first use of the context. */