wined3d: Use wined3d_texture_load_location() in surface_upload_from_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1188,7 +1188,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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if (update_w == dst_w && update_h == dst_h)
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wined3d_texture_prepare_texture(dst_texture, context, FALSE);
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else
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surface_load_location(dst_surface, context, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
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wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data,
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