dxgi: Upgrade Direct3D 10 WARN to a FIXME.
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2a1186db19
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4114e04815
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@ -23,6 +23,7 @@
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#include "dxgi_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
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WINE_DECLARE_DEBUG_CHANNEL(winediag);
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static inline struct dxgi_device *impl_from_IWineDXGIDevice(IWineDXGIDevice *iface)
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{
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@ -398,7 +399,7 @@ HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *l
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hr = wined3d_get_device_caps(dxgi_factory->wined3d, dxgi_adapter->ordinal, WINED3D_DEVICE_TYPE_HAL, &caps);
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if (FAILED(hr) || caps.VertexShaderVersion < 4 || caps.PixelShaderVersion < 4)
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{
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WARN("Direct3D 10 is not supported on this GPU with the current shader backend.\n");
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FIXME_(winediag)("Direct3D 10 is not supported on this GPU with the current shader backend.\n");
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if (SUCCEEDED(hr))
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hr = E_FAIL;
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IUnknown_Release(device->child_layer);
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