diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 6f3f047a0a2..46c437af065 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -72,6 +72,14 @@ static BOOL compare_float(float f, float g, unsigned int ulps) return TRUE; } +static BOOL compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps) +{ + return compare_float(v1->x, v2->x, ulps) + && compare_float(v1->y, v2->y, ulps) + && compare_float(v1->z, v2->z, ulps) + && compare_float(v1->w, v2->w, ulps); +} + static BOOL compare_color(DWORD c1, DWORD c2, BYTE max_diff) { if (abs((int)(c1 & 0xff) - (int)(c2 & 0xff)) > max_diff) @@ -170,6 +178,11 @@ static float get_readback_float(struct texture_readback *rb, unsigned int x, uns return ((float *)rb->mapped_texture.pData)[rb->mapped_texture.RowPitch * y / sizeof(float) + x]; } +static const struct vec4 *get_readback_vec4(struct texture_readback *rb, unsigned int x, unsigned int y) +{ + return &((const struct vec4 *)rb->mapped_texture.pData)[rb->mapped_texture.RowPitch * y / sizeof(struct vec4) + x]; +} + static void release_texture_readback(struct texture_readback *rb) { ID3D10Texture2D_Unmap(rb->texture, rb->sub_resource_idx); @@ -6913,6 +6926,348 @@ static void test_sm4_breakc_instruction(void) release_test_context(&test_context); } +static void test_input_assembler(void) +{ + enum layout_id + { + LAYOUT_FLOAT32, + LAYOUT_UINT16, + LAYOUT_SINT16, + LAYOUT_UNORM16, + LAYOUT_SNORM16, + LAYOUT_UINT8, + LAYOUT_SINT8, + LAYOUT_UNORM8, + LAYOUT_SNORM8, + + LAYOUT_COUNT, + }; + + D3D10_INPUT_ELEMENT_DESC input_layout_desc[] = + { + {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, + {"ATTRIBUTE", 0, DXGI_FORMAT_UNKNOWN, 1, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, + }; + ID3D10VertexShader *vs_float, *vs_uint, *vs_sint; + ID3D10InputLayout *input_layout[LAYOUT_COUNT]; + struct d3d10core_test_context test_context; + ID3D10Buffer *vb_position, *vb_attribute; + unsigned int i, x, y, max_data_size; + D3D10_TEXTURE2D_DESC texture_desc; + ID3D10Texture2D *render_target; + ID3D10RenderTargetView *rtv; + struct texture_readback rb; + ID3D10PixelShader *ps; + ID3D10Device *device; + UINT stride, offset; + HRESULT hr; + + static const DXGI_FORMAT layout_formats[LAYOUT_COUNT] = + { + DXGI_FORMAT_R32G32B32A32_FLOAT, + DXGI_FORMAT_R16G16B16A16_UINT, + DXGI_FORMAT_R16G16B16A16_SINT, + DXGI_FORMAT_R16G16B16A16_UNORM, + DXGI_FORMAT_R16G16B16A16_SNORM, + DXGI_FORMAT_R8G8B8A8_UINT, + DXGI_FORMAT_R8G8B8A8_SINT, + DXGI_FORMAT_R8G8B8A8_UNORM, + DXGI_FORMAT_R8G8B8A8_SNORM, + }; + static const struct + { + struct vec2 position; + } + quad[] = + { + {{-1.0f, -1.0f}}, + {{-1.0f, 1.0f}}, + {{ 1.0f, -1.0f}}, + {{ 1.0f, 1.0f}}, + }; + static const DWORD ps_code[] = + { +#if 0 + float4 main(float4 position : POSITION, float4 color: COLOR) : SV_Target + { + return color; + } +#endif + 0x43425844, 0xa9150342, 0x70e18d2e, 0xf7769835, 0x4c3a7f02, 0x00000001, 0x000000f0, 0x00000003, + 0x0000002c, 0x0000007c, 0x000000b0, 0x4e475349, 0x00000048, 0x00000002, 0x00000008, 0x00000038, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x00000041, 0x00000000, 0x00000000, + 0x00000003, 0x00000001, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0x4c4f4300, 0xab00524f, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, + 0x03001062, 0x001010f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2, + 0x00000000, 0x00101e46, 0x00000001, 0x0100003e, + }; + static const DWORD vs_float_code[] = + { +#if 0 + struct output + { + float4 position : SV_Position; + float4 color : COLOR; + }; + + void main(float4 position : POSITION, float4 color : ATTRIBUTE, out output o) + { + o.position = position; + o.color = color; + } +#endif + 0x43425844, 0xf6051ffd, 0xd9e49503, 0x171ad197, 0x3764fe47, 0x00000001, 0x00000144, 0x00000003, + 0x0000002c, 0x00000080, 0x000000d4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000, + 0x00000003, 0x00000001, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0x54544100, 0x55424952, 0xab004554, + 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, + 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, + 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x52444853, 0x00000068, 0x00010040, + 0x0000001a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x001010f2, 0x00000001, 0x04000067, + 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x05000036, 0x001020f2, + 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001, + 0x0100003e, + }; + static const DWORD vs_uint_code[] = + { +#if 0 + struct output + { + float4 position : SV_Position; + float4 color : COLOR; + }; + + void main(float4 position : POSITION, uint4 color : ATTRIBUTE, out output o) + { + o.position = position; + o.color = color; + } +#endif + 0x43425844, 0x0bae0bc0, 0xf6473aa5, 0x4ecf4a25, 0x414fac23, 0x00000001, 0x00000144, 0x00000003, + 0x0000002c, 0x00000080, 0x000000d4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000, + 0x00000001, 0x00000001, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0x54544100, 0x55424952, 0xab004554, + 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, + 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, + 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x52444853, 0x00000068, 0x00010040, + 0x0000001a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x001010f2, 0x00000001, 0x04000067, + 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x05000036, 0x001020f2, + 0x00000000, 0x00101e46, 0x00000000, 0x05000056, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001, + 0x0100003e, + }; + static const DWORD vs_sint_code[] = + { +#if 0 + struct output + { + float4 position : SV_Position; + float4 color : COLOR; + }; + + void main(float4 position : POSITION, int4 color : ATTRIBUTE, out output o) + { + o.position = position; + o.color = color; + } +#endif + 0x43425844, 0xaf60aad9, 0xba91f3a4, 0x2015d384, 0xf746fdf5, 0x00000001, 0x00000144, 0x00000003, + 0x0000002c, 0x00000080, 0x000000d4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000, + 0x00000002, 0x00000001, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0x54544100, 0x55424952, 0xab004554, + 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, + 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, + 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x52444853, 0x00000068, 0x00010040, + 0x0000001a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x001010f2, 0x00000001, 0x04000067, + 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x05000036, 0x001020f2, + 0x00000000, 0x00101e46, 0x00000000, 0x0500002b, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001, + 0x0100003e, + }; + static const float float32_data[] = + { + 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, + }; + static const unsigned short uint16_data[] = + { + 6, 8, 55, 777, 6, 8, 55, 777, 6, 8, 55, 777, 6, 8, 55, 777, + }; + static const short sint16_data[] = + { + -1, 33, 8, -77, -1, 33, 8, -77, -1, 33, 8, -77, -1, 33, 8, -77, + }; + static const unsigned short unorm16_data[] = + { + 0, 16383, 32767, 65535, 0, 16383, 32767, 65535, 0, 16383, 32767, 65535, 0, 16383, 32767, 65535, + }; + static const short snorm16_data[] = + { + -32768, 0, 32767, 0, -32768, 0, 32767, 0, -32768, 0, 32767, 0, -32768, 0, 32767, 0, + }; + static const unsigned char uint8_data[] = + { + 0, 64, 128, 255, 0, 64, 128, 255, 0, 64, 128, 255, 0, 64, 128, 255, + }; + static const signed char sint8_data[] = + { + -128, 0, 127, 64, -128, 0, 127, 64, -128, 0, 127, 64, -128, 0, 127, 64, + }; + static const struct + { + enum layout_id layout_id; + unsigned int stride; + unsigned int data_size; + const void *data; + struct vec4 expected_color; + BOOL todo; + } + tests[] = + { + {LAYOUT_FLOAT32, 4 * sizeof(*float32_data), sizeof(float32_data), float32_data, + {1.0f, 2.0f, 3.0f, 4.0f}}, + {LAYOUT_UINT16, 4 * sizeof(*uint16_data), sizeof(uint16_data), uint16_data, + {6.0f, 8.0f, 55.0f, 777.0f}, TRUE}, + {LAYOUT_SINT16, 4 * sizeof(*sint16_data), sizeof(sint16_data), sint16_data, + {-1.0f, 33.0f, 8.0f, -77.0f}, TRUE}, + {LAYOUT_UNORM16, 4 * sizeof(*unorm16_data), sizeof(unorm16_data), unorm16_data, + {0.0f, 16383.0f / 65535.0f, 32767.0f / 65535.0f, 1.0f}}, + {LAYOUT_SNORM16, 4 * sizeof(*snorm16_data), sizeof(snorm16_data), snorm16_data, + {-1.0f, 0.0f, 1.0f, 0.0f}}, + {LAYOUT_UINT8, 4 * sizeof(*uint8_data), sizeof(uint8_data), uint8_data, + {0.0f, 64.0f, 128.0f, 255.0f}}, + {LAYOUT_SINT8, 4 * sizeof(*sint8_data), sizeof(sint8_data), sint8_data, + {-128.0f, 0.0f, 127.0f, 64.0f}}, + {LAYOUT_UNORM8, 4 * sizeof(*uint8_data), sizeof(uint8_data), uint8_data, + {0.0f, 64.0f / 255.0f, 128.0f / 255.0f, 1.0f}}, + {LAYOUT_SNORM8, 4 * sizeof(*sint8_data), sizeof(sint8_data), sint8_data, + {-1.0f, 0.0f, 1.0f, 64.0f / 127.0f}}, + }; + + if (!init_test_context(&test_context)) + return; + + device = test_context.device; + + hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + + hr = ID3D10Device_CreateVertexShader(device, vs_float_code, sizeof(vs_float_code), &vs_float); + ok(SUCCEEDED(hr), "Failed to create float vertex shader, hr %#x.\n", hr); + hr = ID3D10Device_CreateVertexShader(device, vs_uint_code, sizeof(vs_uint_code), &vs_uint); + ok(SUCCEEDED(hr), "Failed to create uint vertex shader, hr %#x.\n", hr); + hr = ID3D10Device_CreateVertexShader(device, vs_sint_code, sizeof(vs_sint_code), &vs_sint); + ok(SUCCEEDED(hr), "Failed to create sint vertex shader, hr %#x.\n", hr); + + for (i = 0; i < LAYOUT_COUNT; ++i) + { + input_layout_desc[1].Format = layout_formats[i]; + hr = ID3D10Device_CreateInputLayout(device, input_layout_desc, + sizeof(input_layout_desc) / sizeof(*input_layout_desc), + vs_float_code, sizeof(vs_float_code), &input_layout[i]); + ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n", layout_formats[i], hr); + } + + max_data_size = 0; + for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) + { + if (tests[i].data_size > max_data_size) + max_data_size = tests[i].data_size; + } + + vb_position = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, sizeof(quad), quad); + vb_attribute = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, max_data_size, NULL); + + texture_desc.Width = 640; + texture_desc.Height = 480; + texture_desc.MipLevels = 1; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D10_USAGE_DEFAULT; + texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; + + hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &render_target); + ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr); + + hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)render_target, NULL, &rtv); + ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr); + + ID3D10Device_IASetPrimitiveTopology(device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + offset = 0; + stride = sizeof(*quad); + ID3D10Device_IASetVertexBuffers(device, 0, 1, &vb_position, &stride, &offset); + ID3D10Device_PSSetShader(device, ps); + ID3D10Device_OMSetRenderTargets(device, 1, &rtv, NULL); + + for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) + { + D3D10_BOX box = {0, 0, 0, 1, 1, 1}; + const struct vec4 *color; + + assert(tests[i].layout_id < LAYOUT_COUNT); + ID3D10Device_IASetInputLayout(device, input_layout[tests[i].layout_id]); + + box.right = tests[i].data_size; + ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)vb_attribute, 0, + &box, tests[i].data, 0, 0); + + stride = tests[i].stride; + ID3D10Device_IASetVertexBuffers(device, 1, 1, &vb_attribute, &stride, &offset); + + switch (layout_formats[tests[i].layout_id]) + { + case DXGI_FORMAT_R16G16B16A16_UINT: + case DXGI_FORMAT_R8G8B8A8_UINT: + ID3D10Device_VSSetShader(device, vs_uint); + break; + case DXGI_FORMAT_R16G16B16A16_SINT: + case DXGI_FORMAT_R8G8B8A8_SINT: + ID3D10Device_VSSetShader(device, vs_sint); + break; + + default: + trace("Unhandled format %#x.\n", layout_formats[tests[i].layout_id]); + /* Fall through. */ + case DXGI_FORMAT_R32G32B32A32_FLOAT: + case DXGI_FORMAT_R16G16B16A16_UNORM: + case DXGI_FORMAT_R16G16B16A16_SNORM: + case DXGI_FORMAT_R8G8B8A8_UNORM: + case DXGI_FORMAT_R8G8B8A8_SNORM: + ID3D10Device_VSSetShader(device, vs_float); + break; + } + + ID3D10Device_Draw(device, 4, 0); + + get_texture_readback(render_target, 0, &rb); + for (y = 0; y < rb.height; ++y) + { + for (x = 0; x < rb.width; ++x) + { + color = get_readback_vec4(&rb, x, y); + ok(compare_vec4(color, &tests[i].expected_color, 2), + "Test %u: Got unexpected color {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n", + i, color->x, color->y, color->z, color->w, x, y); + } + } + release_texture_readback(&rb); + } + + ID3D10Texture2D_Release(render_target); + ID3D10RenderTargetView_Release(rtv); + ID3D10Buffer_Release(vb_attribute); + ID3D10Buffer_Release(vb_position); + for (i = 0; i < LAYOUT_COUNT; ++i) + ID3D10InputLayout_Release(input_layout[i]); + ID3D10PixelShader_Release(ps); + ID3D10VertexShader_Release(vs_float); + ID3D10VertexShader_Release(vs_uint); + ID3D10VertexShader_Release(vs_sint); + release_test_context(&test_context); +} + START_TEST(device) { test_feature_level(); @@ -6953,4 +7308,5 @@ START_TEST(device) test_shader_stage_input_output_matching(); test_sm4_if_instruction(); test_sm4_breakc_instruction(); + test_input_assembler(); }