From 40d3a34004fcdbc4ba75d227214cfbcc40ceb912 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 16 Oct 2012 22:43:10 +0200 Subject: [PATCH] ddraw: Prevent mode changes when a different ddraw object is in exclusive mode. --- dlls/ddraw/ddraw.c | 25 +++++++++++++++++++------ 1 file changed, 19 insertions(+), 6 deletions(-) diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c index 9d2a78ab9b2..8a554f3ea97 100644 --- a/dlls/ddraw/ddraw.c +++ b/dlls/ddraw/ddraw.c @@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw); +static const struct ddraw *exclusive_ddraw; + /* Device identifier. Don't relay it to WineD3D */ static const DDDEVICEIDENTIFIER2 deviceidentifier = { @@ -967,6 +969,11 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, if(cooplevel & DDSCL_FPUSETUP) WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This); + if (cooplevel & DDSCL_EXCLUSIVE) + exclusive_ddraw = This; + else if (exclusive_ddraw == This) + exclusive_ddraw = NULL; + /* Store the cooperative_level */ This->cooperative_level = cooplevel; TRACE("SetCooperativeLevel retuning DD_OK\n"); @@ -1044,6 +1051,12 @@ static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DW wined3d_mutex_lock(); + if (exclusive_ddraw && exclusive_ddraw != ddraw) + { + wined3d_mutex_unlock(); + return DDERR_NOEXCLUSIVEMODE; + } + if (!width || !height) { /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */ @@ -1061,12 +1074,6 @@ static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DW default: format = WINED3DFMT_UNKNOWN; break; } - /* Check the exclusive mode. - * if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE)) - * return DDERR_NOEXCLUSIVEMODE; - * This is WRONG. Don't know if the SDK is completely wrong and if there - * are any conditions when DDERR_NOEXCLUSIVE is returned, but Half-Life - * 1.1.1.1 (Steam version) depends on this. */ mode.width = width; mode.height = height; mode.refresh_rate = refresh_rate; @@ -1148,6 +1155,12 @@ static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface) wined3d_mutex_lock(); + if (exclusive_ddraw && exclusive_ddraw != ddraw) + { + wined3d_mutex_unlock(); + return DDERR_NOEXCLUSIVEMODE; + } + hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &ddraw->original_mode); wined3d_mutex_unlock();