wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally.

This commit is contained in:
Stefan Dösinger 2008-07-24 10:05:25 -05:00 committed by Alexandre Julliard
parent a6715f856e
commit 40cfec2582
1 changed files with 0 additions and 3 deletions

View File

@ -538,9 +538,6 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
checkGLcall("glEnable(GL_WEIGHT_SUM_UNITY_ARB)"); checkGLcall("glEnable(GL_WEIGHT_SUM_UNITY_ARB)");
} }
if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
glEnable(GL_TEXTURE_SHADER_NV);
checkGLcall("glEnable(GL_TEXTURE_SHADER_NV)");
/* Set up the previous texture input for all shader units. This applies to bump mapping, and in d3d /* Set up the previous texture input for all shader units. This applies to bump mapping, and in d3d
* the previous texture where to source the offset from is always unit - 1. * the previous texture where to source the offset from is always unit - 1.
*/ */