From 40cb5510aea7f829b34daf66aee9bb8ec3f2620c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= Date: Tue, 10 Aug 2021 13:27:22 +0200 Subject: [PATCH] xinput1_3: Create a new background update thread. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: RĂ©mi Bernon Signed-off-by: Alexandre Julliard --- dlls/xinput1_3/main.c | 53 +++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 51 insertions(+), 2 deletions(-) diff --git a/dlls/xinput1_3/main.c b/dlls/xinput1_3/main.c index ae2670ba306..63f125ae528 100644 --- a/dlls/xinput1_3/main.c +++ b/dlls/xinput1_3/main.c @@ -119,6 +119,8 @@ static struct xinput_controller controllers[XUSER_MAX_COUNT] = }; static DWORD last_check = 0; +static HANDLE stop_event; +static HANDLE done_event; static BOOL find_opened_device(SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail, int *free_slot) { @@ -294,8 +296,12 @@ failed: return FALSE; } +static BOOL WINAPI start_update_thread_once( INIT_ONCE *once, void *param, void **context ); + static void HID_find_gamepads(void) { + static INIT_ONCE init_once = INIT_ONCE_STATIC_INIT; + char buffer[sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA_W) + MAX_PATH * sizeof(WCHAR)]; SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail = (SP_DEVICE_INTERFACE_DETAIL_DATA_W *)buffer; SP_DEVICE_INTERFACE_DATA iface = {sizeof(iface)}; @@ -308,6 +314,8 @@ static void HID_find_gamepads(void) GUID guid; int i; + InitOnceExecuteOnce(&init_once, start_update_thread_once, NULL, NULL); + idx = GetTickCount(); if ((idx - last_check) < 2000) return; @@ -383,9 +391,16 @@ static void controller_destroy(struct xinput_controller *controller) LeaveCriticalSection(&controller->crit); } -static void HID_destroy_gamepads(void) +static void stop_update_thread(void) { int i; + + SetEvent(stop_event); + WaitForSingleObject(done_event, INFINITE); + + CloseHandle(stop_event); + CloseHandle(done_event); + for (i = 0; i < XUSER_MAX_COUNT; i++) controller_destroy(&controllers[i]); } @@ -523,6 +538,40 @@ static void HID_update_state(struct xinput_controller *controller, XINPUT_STATE memcpy(state, &controller->state, sizeof(*state)); } +static DWORD WINAPI hid_update_thread_proc(void *param) +{ + HANDLE events[1]; + DWORD count, ret; + + do + { + count = 0; + events[count++] = stop_event; + } + while ((ret = WaitForMultipleObjectsEx( count, events, FALSE, INFINITE, TRUE )) < count - 1); + + if (ret != count - 1) ERR("update thread exited unexpectedly, ret %u\n", ret); + SetEvent(done_event); + return ret; +} + +static BOOL WINAPI start_update_thread_once( INIT_ONCE *once, void *param, void **context ) +{ + HANDLE thread; + + stop_event = CreateEventA(NULL, FALSE, FALSE, NULL); + if (!stop_event) ERR("failed to create stop event, error %u\n", GetLastError()); + + done_event = CreateEventA(NULL, FALSE, FALSE, NULL); + if (!done_event) ERR("failed to create stop event, error %u\n", GetLastError()); + + thread = CreateThread(NULL, 0, hid_update_thread_proc, NULL, 0, NULL); + if (!thread) ERR("failed to create update thread, error %u\n", GetLastError()); + CloseHandle(thread); + + return TRUE; +} + static BOOL controller_lock(struct xinput_controller *controller) { if (!controller->device) return FALSE; @@ -552,7 +601,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) break; case DLL_PROCESS_DETACH: if (reserved) break; - HID_destroy_gamepads(); + stop_update_thread(); break; } return TRUE;