From 409c872c996337a85992e44e12e1acce716e291d Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 11 Feb 2014 11:42:23 +0100 Subject: [PATCH] d3d10core: Implement ID3D10Device1. --- dlls/d3d10core/d3d10core_private.h | 6 +- dlls/d3d10core/device.c | 270 ++++++++++++++++------------- dlls/d3d10core/texture.c | 7 +- dlls/dxgi/tests/device.c | 2 +- 4 files changed, 157 insertions(+), 128 deletions(-) diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 820f170f322..ab014ac9dbf 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -29,7 +29,7 @@ #include "winuser.h" #include "objbase.h" -#include "d3d10.h" +#include "d3d10_1.h" #ifdef D3D10CORE_INIT_GUID #include "initguid.h" #endif @@ -285,11 +285,11 @@ struct d3d10_query HRESULT d3d10_query_init(struct d3d10_query *query, BOOL predicate) DECLSPEC_HIDDEN; -/* IDirect3D10Device */ +/* IDirect3D10Device1 */ struct d3d10_device { IUnknown IUnknown_inner; - ID3D10Device ID3D10Device_iface; + ID3D10Device1 ID3D10Device1_iface; IWineDXGIDeviceParent IWineDXGIDeviceParent_iface; IUnknown *outer_unk; LONG refcount; diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 20a1e4b9395..0606af9dc01 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -38,25 +38,30 @@ static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface) return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner); } -static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid, - void **ppv) +static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out) { - struct d3d10_device *This = impl_from_IUnknown(iface); + struct d3d10_device *device = impl_from_IUnknown(iface); - TRACE("iface %p, riid %s, ppv %p\n", iface, debugstr_guid(riid), ppv); + TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); - if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3D10Device)) - *ppv = &This->ID3D10Device_iface; + if (IsEqualGUID(riid, &IID_ID3D10Device1) + || IsEqualGUID(riid, &IID_ID3D10Device) + || IsEqualGUID(riid, &IID_IUnknown)) + { + *out = &device->ID3D10Device1_iface; + } else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent)) - *ppv = &This->IWineDXGIDeviceParent_iface; + { + *out = &device->IWineDXGIDeviceParent_iface; + } else { - WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); - *ppv = NULL; + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); + *out = NULL; return E_NOINTERFACE; } - IUnknown_AddRef((IUnknown*)*ppv); + IUnknown_AddRef((IUnknown *)*out); return S_OK; } @@ -92,25 +97,25 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface) /* IUnknown methods */ -static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface) +static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface) { - return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface); + return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface); } -static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, +static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid, void **ppv) { struct d3d10_device *This = impl_from_ID3D10Device(iface); return IUnknown_QueryInterface(This->outer_unk, riid, ppv); } -static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface) +static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface) { struct d3d10_device *This = impl_from_ID3D10Device(iface); return IUnknown_AddRef(This->outer_unk); } -static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface) +static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface) { struct d3d10_device *This = impl_from_ID3D10Device(iface); return IUnknown_Release(This->outer_unk); @@ -118,7 +123,7 @@ static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface) /* ID3D10Device methods */ -static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -136,14 +141,14 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *if } } -static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) { FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views); } -static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface, ID3D10PixelShader *shader) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -154,7 +159,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL); } -static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -172,7 +177,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface, } } -static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface, ID3D10VertexShader *shader) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -183,7 +188,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL); } -static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count, +static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count, UINT start_index_location, INT base_vertex_location) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -195,7 +200,7 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count); } -static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count, +static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count, UINT start_vertex_location) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -206,7 +211,7 @@ static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count); } -static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -224,7 +229,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *if } } -static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout *input_layout) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -236,7 +241,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, layout ? layout->wined3d_decl : NULL); } -static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot, +static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -254,7 +259,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *ifac } } -static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface, ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -269,7 +274,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface, if (offset) FIXME("offset %u not supported.\n", offset); } -static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface, UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location, UINT start_instance_location) { @@ -285,7 +290,7 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *if instance_index_count, start_instance_location, instance_count); } -static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface, UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location) { @@ -294,7 +299,7 @@ static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface, start_vertex_location, start_instance_location); } -static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -312,7 +317,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *if } } -static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader) +static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader); @@ -322,7 +327,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL); } -static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface, D3D10_PRIMITIVE_TOPOLOGY topology) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -332,14 +337,14 @@ static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device * wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology); } -static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) { FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views); } -static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -357,19 +362,19 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface, } } -static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value) +static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value) { FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value); } -static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) { FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views); } -static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -387,7 +392,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface, } } -static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface, UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views, ID3D10DepthStencilView *depth_stencil_view) { @@ -395,7 +400,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *ifac iface, render_target_view_count, render_target_views, depth_stencil_view); } -static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface, ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -408,7 +413,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface, device->sample_mask = sample_mask; } -static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface, ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -420,7 +425,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device * device->stencil_ref = stencil_ref; } -static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface, UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -443,12 +448,12 @@ static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface, } } -static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface) +static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface) { FIXME("iface %p stub!\n", iface); } -static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state) +static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -457,7 +462,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D1 device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state); } -static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface, UINT viewport_count, const D3D10_VIEWPORT *viewports) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -481,7 +486,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface, wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp); } -static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface, UINT rect_count, const D3D10_RECT *rects) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -497,7 +502,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface wined3d_device_set_scissor_rect(device->wined3d_device, rects); } -static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface, ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z, ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box) { @@ -507,13 +512,13 @@ static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *i src_resource, src_subresource_idx, src_box); } -static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface, ID3D10Resource *dst_resource, ID3D10Resource *src_resource) { FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource); } -static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface, ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box, const void *data, UINT row_pitch, UINT depth_pitch) { @@ -521,7 +526,7 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface iface, resource, subresource_idx, box, data, row_pitch, depth_pitch); } -static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface, ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4]) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -534,19 +539,20 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *i wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color); } -static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface, ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil) { FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n", iface, depth_stencil_view, flags, depth, stencil); } -static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view) +static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface, + ID3D10ShaderResourceView *shader_resource_view) { FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view); } -static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface, ID3D10Resource *dst_resource, UINT dst_subresource_idx, ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format) { @@ -556,7 +562,7 @@ static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *ifac src_resource, src_subresource_idx, debug_dxgi_format(format)); } -static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -582,14 +588,14 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *if } } -static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) { FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views); } -static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader) +static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_pixel_shader *shader_impl; @@ -608,7 +614,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D ID3D10PixelShader_AddRef(*shader); } -static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -634,7 +640,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface, } } -static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader) +static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_vertex_shader *shader_impl; @@ -653,7 +659,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D ID3D10VertexShader_AddRef(*shader); } -static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -679,7 +685,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *if } } -static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout) +static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct wined3d_vertex_declaration *wined3d_declaration; @@ -698,7 +704,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout_AddRef(*input_layout); } -static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -728,7 +734,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *ifac } } -static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface, ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -752,7 +758,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface, ID3D10Buffer_AddRef(*buffer); } -static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -778,7 +784,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *if } } -static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader) +static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_geometry_shader *shader_impl; @@ -797,7 +803,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D ID3D10GeometryShader_AddRef(*shader); } -static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface, D3D10_PRIMITIVE_TOPOLOGY *topology) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -807,14 +813,14 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device * wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology); } -static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) { FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views); } -static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -840,20 +846,20 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface, } } -static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface, ID3D10Predicate **predicate, BOOL *value) { FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value); } -static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) { FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views); } -static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -879,14 +885,14 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface, } } -static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface, UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view) { FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n", iface, view_count, render_target_views, depth_stencil_view); } -static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface, ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -900,7 +906,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface, *sample_mask = device->sample_mask; } -static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface, ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -914,7 +920,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device * *stencil_ref = device->stencil_ref; } -static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface, UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -940,7 +946,7 @@ static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface, } } -static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state) +static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -950,7 +956,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D1 ID3D10RasterizerState_AddRef(*rasterizer_state); } -static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface, +static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface, UINT *viewport_count, D3D10_VIEWPORT *viewports) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -980,7 +986,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface, memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports)); } -static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects) +static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -1000,28 +1006,28 @@ static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects)); } -static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface) +static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface) { FIXME("iface %p stub!\n", iface); return E_NOTIMPL; } -static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags) +static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags) { FIXME("iface %p, flags %#x stub!\n", iface, flags); return E_NOTIMPL; } -static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface) +static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface) { FIXME("iface %p stub!\n", iface); return 0; } -static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface, REFGUID guid, UINT *data_size, void *data) { FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", @@ -1030,7 +1036,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface return E_NOTIMPL; } -static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface, REFGUID guid, UINT data_size, const void *data) { FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", @@ -1039,7 +1045,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface return E_NOTIMPL; } -static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface, REFGUID guid, const IUnknown *data) { FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); @@ -1047,17 +1053,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Devi return E_NOTIMPL; } -static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface) +static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface) { FIXME("iface %p stub!\n", iface); } -static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface) +static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface) { FIXME("iface %p stub!\n", iface); } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface, const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -1085,7 +1091,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface, return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface, const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture) { FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture); @@ -1093,7 +1099,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *ifac return E_NOTIMPL; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface, const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture) { @@ -1122,7 +1128,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *ifac return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface, const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture) { @@ -1150,7 +1156,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *ifac return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface, ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view) { struct d3d10_shader_resource_view *object; @@ -1175,7 +1181,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface, ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view) { struct d3d10_rendertarget_view *object; @@ -1201,7 +1207,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface, ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view) { struct d3d10_depthstencil_view *object; @@ -1226,7 +1232,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface, const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout) @@ -1259,7 +1265,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *if return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -1287,7 +1293,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *i return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -1315,7 +1321,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface, const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls, UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader) { @@ -1327,7 +1333,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp return E_NOTIMPL; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader) { struct d3d10_device *This = impl_from_ID3D10Device(iface); @@ -1355,7 +1361,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface, const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -1396,7 +1402,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *ifa return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface, const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -1437,7 +1443,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface, const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -1479,7 +1485,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface, const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state) { struct d3d10_device *device = impl_from_ID3D10Device(iface); @@ -1520,7 +1526,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *i return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface, const D3D10_QUERY_DESC *desc, ID3D10Query **query) { struct d3d10_query *object; @@ -1545,7 +1551,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface, return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface, const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate) { struct d3d10_query *object; @@ -1578,7 +1584,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *ifac return S_OK; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface, const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter) { FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter); @@ -1586,7 +1592,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface, return E_NOTIMPL; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface, DXGI_FORMAT format, UINT *format_support) { FIXME("iface %p, format %s, format_support %p stub!\n", @@ -1595,7 +1601,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *i return E_NOTIMPL; } -static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface, DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count) { FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n", @@ -1604,12 +1610,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D return E_NOTIMPL; } -static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info) +static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info) { FIXME("iface %p, counter_info %p stub!\n", iface, counter_info); } -static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface, const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name, UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length) { @@ -1621,14 +1627,14 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface, return E_NOTIMPL; } -static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface) +static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface) { FIXME("iface %p stub!\n", iface); return 0; } -static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface, +static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface, HANDLE resource_handle, REFIID guid, void **resource) { FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n", @@ -1637,17 +1643,40 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *i return E_NOTIMPL; } -static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height) +static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height) { FIXME("iface %p, width %u, height %u stub!\n", iface, width, height); } -static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height) +static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height) { FIXME("iface %p, width %p, height %p stub!\n", iface, width, height); } -static const struct ID3D10DeviceVtbl d3d10_device_vtbl = +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface, + ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view) +{ + FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface, + const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state) +{ + FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state); + + return E_NOTIMPL; +} + +static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface) +{ + FIXME("iface %p stub!\n", iface); + + return D3D10_FEATURE_LEVEL_10_1; +} + +static const struct ID3D10Device1Vtbl d3d10_device1_vtbl = { /* IUnknown methods */ d3d10_device_QueryInterface, @@ -1749,6 +1778,9 @@ static const struct ID3D10DeviceVtbl d3d10_device_vtbl = d3d10_device_OpenSharedResource, d3d10_device_SetTextFilterSize, d3d10_device_GetTextFilterSize, + d3d10_device_CreateShaderResourceView1, + d3d10_device_CreateBlendState1, + d3d10_device_GetFeatureLevel, }; static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl = @@ -1882,9 +1914,8 @@ static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_devic desc.CPUAccessFlags = 0; desc.MiscFlags = 0; - hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL, - (ID3D10Texture2D **)&texture); - if (FAILED(hr)) + if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface, + &desc, NULL, (ID3D10Texture2D **)&texture))) { ERR("CreateTexture2D failed, returning %#x\n", hr); return hr; @@ -1905,13 +1936,12 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent IWineDXGIDevice *wine_device; HRESULT hr; - TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain); + TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain); - hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice, - (void **)&wine_device); - if (FAILED(hr)) + if (FAILED(hr = d3d10_device_QueryInterface(&device->ID3D10Device1_iface, + &IID_IWineDXGIDevice, (void **)&wine_device))) { - ERR("Device should implement IWineDXGIDevice\n"); + ERR("Device should implement IWineDXGIDevice.\n"); return E_FAIL; } @@ -2018,7 +2048,7 @@ static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops = HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) { - device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl; + device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl; device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl; device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl; device->device_parent.ops = &d3d10_wined3d_device_parent_ops; diff --git a/dlls/d3d10core/texture.c b/dlls/d3d10core/texture.c index 39e402ea85a..d3ffcb1ae5b 100644 --- a/dlls/d3d10core/texture.c +++ b/dlls/d3d10core/texture.c @@ -240,11 +240,10 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic { IWineDXGIDevice *wine_device; - hr = ID3D10Device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice, - (void **)&wine_device); - if (FAILED(hr)) + if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice, + (void **)&wine_device))) { - ERR("Device should implement IWineDXGIDevice\n"); + ERR("Device should implement IWineDXGIDevice.\n"); return E_FAIL; } diff --git a/dlls/dxgi/tests/device.c b/dlls/dxgi/tests/device.c index 5572a5475c6..7200d6466db 100644 --- a/dlls/dxgi/tests/device.c +++ b/dlls/dxgi/tests/device.c @@ -77,7 +77,7 @@ static void test_device_interfaces(void) if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_ID3D10Device1, (void **)&iface))) IUnknown_Release(iface); - todo_wine ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Failed to query ID3D10Device1 interface, hr %#x.\n", hr); if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_ID3D11Device, (void **)&iface)))