wined3d: Get rid of some asserts.
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7598ab2c84
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@ -23,7 +23,6 @@
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*/
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#include "config.h"
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#include <assert.h>
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -242,7 +241,6 @@ static void WineD3D_ReleaseFakeGLContext(void) {
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wined3d_fake_gl_context_hwnd = NULL;
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wined3d_fake_gl_context_available = FALSE;
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}
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assert(wined3d_fake_gl_context_ref >= 0);
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LeaveCriticalSection(&wined3d_fake_gl_context_cs);
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}
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@ -254,7 +252,6 @@ static BOOL WineD3D_CreateFakeGLContext(void) {
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TRACE("getting context...\n");
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if(wined3d_fake_gl_context_ref > 0) goto ret;
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assert(0 == wined3d_fake_gl_context_ref);
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wined3d_fake_gl_context_foreign = TRUE;
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@ -22,7 +22,6 @@
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#include "winerror.h"
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#include "wine/debug.h"
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#include <assert.h>
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#include <string.h>
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#include "wined3d_private.h"
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@ -78,7 +77,9 @@ DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags) {
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case WINEDDPCAPS_2BIT: return 4;
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case WINEDDPCAPS_4BIT: return 16;
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case WINEDDPCAPS_8BIT: return 256;
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default: assert(0); return 256;
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default:
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FIXME("Unhandled size bits %#x.\n", dwFlags & SIZE_BITS);
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return 256;
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}
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}
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@ -30,8 +30,6 @@
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#include "wine/port.h"
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#include "wined3d_private.h"
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#include <assert.h>
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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/* See also float_16_to_32() in wined3d_private.h */
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@ -1117,8 +1115,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
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dstwidth = xdst.right - xdst.left;
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width = (xdst.right - xdst.left) * bpp;
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assert(width <= dlock.Pitch);
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if (DestRect && Src != This)
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dbuf = dlock.pBits;
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else
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@ -1619,7 +1615,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
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slock.Pitch = dlock.Pitch;
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/* Since slock was originally copied from this surface's description, we can just reuse it */
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assert(This->resource.allocatedMemory != NULL);
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sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
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dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
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sEntry = Src->resource.format_desc;
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@ -29,7 +29,6 @@
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#include "wine/port.h"
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#include "wined3d_private.h"
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#include <assert.h>
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#include <stdio.h>
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/* Use the d3d_surface debug channel to have one channel for all surfaces */
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