wined3d: Remove unused return values from the YUV shader generation helpers in the ARBfp blitter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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853f6538e4
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40496c9083
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@ -6936,8 +6936,8 @@ static void arbfp_blitter_destroy(struct wined3d_blitter *blitter, struct wined3
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heap_free(arbfp_blitter);
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heap_free(arbfp_blitter);
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}
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}
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static BOOL gen_planar_yuv_read(struct wined3d_string_buffer *buffer, const struct arbfp_blit_type *type,
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static void gen_planar_yuv_read(struct wined3d_string_buffer *buffer,
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char *luminance)
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const struct arbfp_blit_type *type, char *luminance)
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{
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{
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char chroma;
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char chroma;
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const char *tex, *texinstr = "TXP";
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const char *tex, *texinstr = "TXP";
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@ -6985,13 +6985,12 @@ static BOOL gen_planar_yuv_read(struct wined3d_string_buffer *buffer, const stru
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shader_addline(buffer, "FLR texcrd.x, texcrd.x;\n");
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shader_addline(buffer, "FLR texcrd.x, texcrd.x;\n");
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shader_addline(buffer, "ADD texcrd.x, texcrd.x, coef.y;\n");
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shader_addline(buffer, "ADD texcrd.x, texcrd.x, coef.y;\n");
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/* Divide the x coordinate by 0.5 and get the fraction. This gives 0.25 and 0.75 for the
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/* Multiply the x coordinate by 0.5 and get the fraction. This gives 0.25
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* even and odd pixels respectively
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* and 0.75 for the even and odd pixels respectively. */
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*/
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shader_addline(buffer, "MUL texcrd2, texcrd, coef.y;\n");
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shader_addline(buffer, "MUL texcrd2, texcrd, coef.y;\n");
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shader_addline(buffer, "FRC texcrd2, texcrd2;\n");
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shader_addline(buffer, "FRC texcrd2, texcrd2;\n");
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/* Sample Pixel 1 */
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/* Sample Pixel 1. */
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shader_addline(buffer, "%s luminance, texcrd, texture[0], %s;\n", texinstr, tex);
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shader_addline(buffer, "%s luminance, texcrd, texture[0], %s;\n", texinstr, tex);
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/* Put the value into either of the chroma values */
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/* Put the value into either of the chroma values */
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@ -7020,12 +7019,10 @@ static BOOL gen_planar_yuv_read(struct wined3d_string_buffer *buffer, const stru
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/* This gives the correctly filtered luminance value */
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/* This gives the correctly filtered luminance value */
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shader_addline(buffer, "TEX luminance, fragment.texcoord[0], texture[0], %s;\n", tex);
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shader_addline(buffer, "TEX luminance, fragment.texcoord[0], texture[0], %s;\n", tex);
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return TRUE;
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}
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}
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static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arbfp_blit_type *type,
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static void gen_yv12_read(struct wined3d_string_buffer *buffer,
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char *luminance)
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const struct arbfp_blit_type *type, char *luminance)
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{
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{
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const char *tex;
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const char *tex;
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static const float yv12_coef[]
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static const float yv12_coef[]
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@ -7087,7 +7084,6 @@ static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arb
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*/
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*/
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if (type->res_type == WINED3D_GL_RES_TYPE_TEX_2D)
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if (type->res_type == WINED3D_GL_RES_TYPE_TEX_2D)
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{
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{
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shader_addline(buffer, "RCP chroma.w, size.y;\n");
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shader_addline(buffer, "RCP chroma.w, size.y;\n");
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shader_addline(buffer, "MUL texcrd2.y, texcrd.y, size.y;\n");
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shader_addline(buffer, "MUL texcrd2.y, texcrd.y, size.y;\n");
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@ -7095,7 +7091,7 @@ static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arb
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shader_addline(buffer, "FLR texcrd2.y, texcrd2.y;\n");
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shader_addline(buffer, "FLR texcrd2.y, texcrd2.y;\n");
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shader_addline(buffer, "MAD texcrd.y, texcrd.y, yv12_coef.y, yv12_coef.x;\n");
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shader_addline(buffer, "MAD texcrd.y, texcrd.y, yv12_coef.y, yv12_coef.x;\n");
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/* Read odd lines from the right side(add size * 0.5 to the x coordinate */
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/* Read odd lines from the right side (add size * 0.5 to the x coordinate). */
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shader_addline(buffer, "ADD texcrd2.x, texcrd2.y, yv12_coef.y;\n"); /* To avoid 0.5 == 0.5 comparisons */
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shader_addline(buffer, "ADD texcrd2.x, texcrd2.y, yv12_coef.y;\n"); /* To avoid 0.5 == 0.5 comparisons */
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shader_addline(buffer, "FRC texcrd2.x, texcrd2.x;\n");
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shader_addline(buffer, "FRC texcrd2.x, texcrd2.x;\n");
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shader_addline(buffer, "SGE texcrd2.x, texcrd2.x, coef.y;\n");
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shader_addline(buffer, "SGE texcrd2.x, texcrd2.x, coef.y;\n");
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@ -7109,11 +7105,11 @@ static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arb
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}
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}
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else
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else
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{
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{
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/* Read from [size - size+size/4] */
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/* The y coordinate for V is in the range [size, size + size / 4). */
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shader_addline(buffer, "FLR texcrd.y, texcrd.y;\n");
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shader_addline(buffer, "FLR texcrd.y, texcrd.y;\n");
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shader_addline(buffer, "MAD texcrd.y, texcrd.y, coef.w, size.y;\n");
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shader_addline(buffer, "MAD texcrd.y, texcrd.y, coef.w, size.y;\n");
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/* Read odd lines from the right side(add size * 0.5 to the x coordinate */
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/* Read odd lines from the right side (add size * 0.5 to the x coordinate). */
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shader_addline(buffer, "ADD texcrd2.x, texcrd.y, yv12_coef.y;\n"); /* To avoid 0.5 == 0.5 comparisons */
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shader_addline(buffer, "ADD texcrd2.x, texcrd.y, yv12_coef.y;\n"); /* To avoid 0.5 == 0.5 comparisons */
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shader_addline(buffer, "FRC texcrd2.x, texcrd2.x;\n");
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shader_addline(buffer, "FRC texcrd2.x, texcrd2.x;\n");
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shader_addline(buffer, "SGE texcrd2.x, texcrd2.x, coef.y;\n");
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shader_addline(buffer, "SGE texcrd2.x, texcrd2.x, coef.y;\n");
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@ -7169,12 +7165,10 @@ static BOOL gen_yv12_read(struct wined3d_string_buffer *buffer, const struct arb
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shader_addline(buffer, "TEX luminance, texcrd, texture[0], %s;\n", tex);
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shader_addline(buffer, "TEX luminance, texcrd, texture[0], %s;\n", tex);
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}
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}
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*luminance = 'a';
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*luminance = 'a';
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return TRUE;
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}
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}
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static BOOL gen_nv12_read(struct wined3d_string_buffer *buffer, const struct arbfp_blit_type *type,
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static void gen_nv12_read(struct wined3d_string_buffer *buffer,
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char *luminance)
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const struct arbfp_blit_type *type, char *luminance)
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{
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{
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const char *tex;
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const char *tex;
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static const float nv12_coef[]
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static const float nv12_coef[]
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@ -7250,7 +7244,7 @@ static BOOL gen_nv12_read(struct wined3d_string_buffer *buffer, const struct arb
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}
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}
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else
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else
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{
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{
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/* Read from [size - size+size/2] */
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/* The y coordinate for chroma is in the range [size, size + size / 2). */
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shader_addline(buffer, "MAD texcrd.y, texcrd.y, coef.y, size.y;\n");
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shader_addline(buffer, "MAD texcrd.y, texcrd.y, coef.y, size.y;\n");
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shader_addline(buffer, "FLR texcrd.x, texcrd.x;\n");
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shader_addline(buffer, "FLR texcrd.x, texcrd.x;\n");
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@ -7305,8 +7299,6 @@ static BOOL gen_nv12_read(struct wined3d_string_buffer *buffer, const struct arb
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shader_addline(buffer, "TEX luminance, texcrd, texture[0], %s;\n", tex);
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shader_addline(buffer, "TEX luminance, texcrd, texture[0], %s;\n", tex);
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}
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}
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*luminance = 'a';
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*luminance = 'a';
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return TRUE;
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}
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}
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/* Context activation is done by the caller. */
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/* Context activation is done by the caller. */
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@ -7472,27 +7464,15 @@ static GLuint gen_yuv_shader(const struct wined3d_gl_info *gl_info, const struct
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{
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{
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case COMPLEX_FIXUP_UYVY:
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case COMPLEX_FIXUP_UYVY:
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case COMPLEX_FIXUP_YUY2:
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case COMPLEX_FIXUP_YUY2:
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if (!gen_planar_yuv_read(&buffer, type, &luminance_component))
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gen_planar_yuv_read(&buffer, type, &luminance_component);
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{
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string_buffer_free(&buffer);
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return 0;
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}
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break;
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break;
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case COMPLEX_FIXUP_YV12:
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case COMPLEX_FIXUP_YV12:
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if (!gen_yv12_read(&buffer, type, &luminance_component))
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gen_yv12_read(&buffer, type, &luminance_component);
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{
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string_buffer_free(&buffer);
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return 0;
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}
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break;
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break;
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case COMPLEX_FIXUP_NV12:
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case COMPLEX_FIXUP_NV12:
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if (!gen_nv12_read(&buffer, type, &luminance_component))
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gen_nv12_read(&buffer, type, &luminance_component);
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{
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string_buffer_free(&buffer);
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return 0;
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}
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break;
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break;
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default:
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default:
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