d3drm/tests: Fix typos in a couple of ok() messages.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2016-07-02 11:58:47 +02:00 committed by Alexandre Julliard
parent 6ffa32b8b3
commit 4046616efd
1 changed files with 3 additions and 3 deletions

View File

@ -3983,7 +3983,7 @@ static void test_create_device_from_d3d1(void)
hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3drm_d3ddevice1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);
ok(d3ddevice1 == d3drm_d3ddevice1, "Expected Immediate Mode deivce created == %p, got %p.\n", d3ddevice1, d3drm_d3ddevice1);
ok(d3ddevice1 == d3drm_d3ddevice1, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice1, d3drm_d3ddevice1);
/* Check properties of render target and depth surfaces */
hr = IDirect3DDevice_QueryInterface(d3drm_d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface);
@ -4174,7 +4174,7 @@ static void test_create_device_from_d3d2(void)
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3drm_d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode deivce created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2);
ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2);
/* Check properties of render target and depth surfaces */
hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface);
@ -4300,7 +4300,7 @@ static void test_create_device_from_d3d3(void)
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3drm_d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode deivce created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2);
ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2);
/* Check properties of render target and depth surfaces */
hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface);