ntdll: Use symbolic names when possible.
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816f993288
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@ -1686,15 +1686,17 @@ static void test_RtlIsTextUnicode(void)
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flags = IS_TEXT_UNICODE_UNICODE_MASK;
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ok(pRtlIsTextUnicode(unicode, sizeof(unicode), &flags), "Text should not pass a Unicode\n");
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todo_wine ok(flags == 0x6, "Expected flags 0x6, obtained %d\n", flags);
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todo_wine
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ok(flags == (IS_TEXT_UNICODE_STATISTICS | IS_TEXT_UNICODE_CONTROLS),
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"Expected flags 0x6, obtained %x\n", flags);
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flags = IS_TEXT_UNICODE_REVERSE_MASK;
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ok(!pRtlIsTextUnicode(unicode, sizeof(unicode), &flags), "Text should not pass reverse Unicode tests\n");
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ok(flags == 0, "Expected flags 0, obtained %d\n", flags);
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ok(flags == 0, "Expected flags 0, obtained %x\n", flags);
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flags = IS_TEXT_UNICODE_ODD_LENGTH;
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ok(!pRtlIsTextUnicode(unicode, sizeof(unicode) - 1, &flags), "Odd length test should have passed\n");
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ok(flags == IS_TEXT_UNICODE_ODD_LENGTH, "Expected flags 0x200, obtained %d\n", flags);
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ok(flags == IS_TEXT_UNICODE_ODD_LENGTH, "Expected flags 0x200, obtained %x\n", flags);
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be_unicode = HeapAlloc(GetProcessHeap(), 0, sizeof(unicode) + sizeof(WCHAR));
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be_unicode[0] = 0xfffe;
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@ -1707,11 +1709,15 @@ static void test_RtlIsTextUnicode(void)
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flags = IS_TEXT_UNICODE_REVERSE_MASK;
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ok(!pRtlIsTextUnicode(&be_unicode[1], sizeof(unicode), &flags), "Reverse endian should be Unicode\n");
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todo_wine ok(flags == 0x70, "Expected flags 0x70, obtained %x\n", flags);
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todo_wine
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ok(flags == (IS_TEXT_UNICODE_REVERSE_ASCII16 | IS_TEXT_UNICODE_REVERSE_STATISTICS | IS_TEXT_UNICODE_REVERSE_CONTROLS),
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"Expected flags 0x70, obtained %x\n", flags);
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flags = IS_TEXT_UNICODE_REVERSE_MASK;
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ok(!pRtlIsTextUnicode(be_unicode, sizeof(unicode) + 2, &flags), "Reverse endian should be Unicode\n");
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todo_wine ok(flags == 0xc0, "Expected flags 0xc0, obtained %x\n", flags);
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todo_wine
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ok(flags == (IS_TEXT_UNICODE_REVERSE_CONTROLS | IS_TEXT_UNICODE_REVERSE_SIGNATURE),
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"Expected flags 0xc0, obtained %x\n", flags);
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HeapFree(GetProcessHeap(), 0, be_unicode);
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}
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