From 3ffef8fc958b09fa00e6f483ca43860006a66528 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Thu, 25 Mar 2021 22:09:53 -0500 Subject: [PATCH] d3d11: Use wined3d_device_context_dispatch(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/device.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 5b52eba859a..a94ccc7340e 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1114,13 +1114,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext1 *iface, UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n", iface, thread_group_count_x, thread_group_count_y, thread_group_count_z); wined3d_mutex_lock(); - wined3d_device_dispatch_compute(device->wined3d_device, + wined3d_device_context_dispatch(context->wined3d_context, thread_group_count_x, thread_group_count_y, thread_group_count_z); wined3d_mutex_unlock(); }