wined3d: Acquire references to indirect dispatch buffers for command lists by inspecting CS packets.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2022-01-25 11:51:35 +01:00 committed by Alexandre Julliard
parent 0839773db2
commit 3fb9a8ea51
1 changed files with 18 additions and 0 deletions

View File

@ -3630,6 +3630,15 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
break; break;
} }
case WINED3D_CS_OP_DISPATCH:
{
struct wined3d_cs_dispatch *op = (struct wined3d_cs_dispatch *)packet->data;
if (op->parameters.indirect)
wined3d_buffer_decref(op->parameters.u.indirect.buffer);
break;
}
default: default:
break; break;
} }
@ -3778,6 +3787,15 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
break; break;
} }
case WINED3D_CS_OP_DISPATCH:
{
struct wined3d_cs_dispatch *op = (struct wined3d_cs_dispatch *)packet->data;
if (op->parameters.indirect)
wined3d_buffer_incref(op->parameters.u.indirect.buffer);
break;
}
default: default:
break; break;
} }