wined3d: Acquire references to indirect dispatch buffers for command lists by inspecting CS packets.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3630,6 +3630,15 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
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break;
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break;
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}
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}
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case WINED3D_CS_OP_DISPATCH:
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{
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struct wined3d_cs_dispatch *op = (struct wined3d_cs_dispatch *)packet->data;
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if (op->parameters.indirect)
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wined3d_buffer_decref(op->parameters.u.indirect.buffer);
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break;
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}
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default:
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default:
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break;
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break;
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}
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}
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@ -3778,6 +3787,15 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
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break;
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break;
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}
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}
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case WINED3D_CS_OP_DISPATCH:
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{
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struct wined3d_cs_dispatch *op = (struct wined3d_cs_dispatch *)packet->data;
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if (op->parameters.indirect)
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wined3d_buffer_incref(op->parameters.u.indirect.buffer);
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break;
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}
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default:
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default:
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break;
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break;
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}
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}
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