d3d10: Add initial type parsing code.
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@ -31,6 +31,12 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
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#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
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#define D3D10_FX10_TYPE_COLUMN_SHIFT 11
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#define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
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#define D3D10_FX10_TYPE_ROW_SHIFT 8
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#define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
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static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
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static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
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static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
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@ -410,6 +416,40 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
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return S_OK;
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}
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static void parse_fx10_type(const char *ptr, const char *data)
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{
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DWORD unknown0;
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DWORD tmp;
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read_dword(&ptr, &tmp);
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TRACE("Type name at offset %#x.\n", tmp);
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TRACE("Type name: %s.\n", debugstr_a(data + tmp));
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read_dword(&ptr, &unknown0);
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TRACE("Unknown 0: %u.\n", unknown0);
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read_dword(&ptr, &tmp);
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TRACE("Element count: %u.\n", tmp);
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read_dword(&ptr, &tmp);
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TRACE("Unpacked size: %#x.\n", tmp);
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read_dword(&ptr, &tmp);
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TRACE("Stride: %#x.\n", tmp);
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read_dword(&ptr, &tmp);
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TRACE("Packed size %#x.\n", tmp);
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if (unknown0 == 1)
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{
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read_dword(&ptr, &tmp);
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TRACE("Type description: %#x.\n", tmp);
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TRACE("\tcolumns: %u.\n", (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT);
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TRACE("\trows: %u.\n", (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT);
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TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK));
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}
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}
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static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
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{
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DWORD offset;
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@ -428,6 +468,7 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
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read_dword(ptr, &offset);
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TRACE("Variable type info at offset %#x.\n", offset);
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parse_fx10_type(data + offset, data);
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skip_dword_unknown(ptr, 1);
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