- small TRACEing fix
- fix bug in texture upload (I wonder how I missed this :-/ ) - improve the D3D1/2 texture mapping modes
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ed88304868
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@ -1833,7 +1833,7 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
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} break;
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case D3DTSS_MAXMIPLEVEL:
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TRACE(" Stage type : D3DTSS_MAXMIPLEVEL => 0 (disabled) \n");
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TRACE(" Stage type : D3DTSS_MAXMIPLEVEL => %ld\n", dwState);
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break;
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case D3DTSS_BORDERCOLOR:
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@ -244,19 +244,31 @@ void set_render_state(IDirect3DDeviceImpl* This,
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convert_D3D_blendop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_DESTBLEND - 1]));
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break;
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case D3DRENDERSTATE_TEXTUREMAPBLEND: /* 21 */
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case D3DRENDERSTATE_TEXTUREMAPBLEND: { /* 21 */
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IDirect3DDevice7 *d3ddev = ICOM_INTERFACE(This, IDirect3DDevice7);
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switch ((D3DTEXTUREBLEND) dwRenderState) {
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case D3DTBLEND_DECAL:
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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break;
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case D3DTBLEND_DECALALPHA:
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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break;
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case D3DTBLEND_MODULATE:
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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break;
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case D3DTBLEND_MODULATEALPHA:
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG2, D3DTA_CURRENT);
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IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
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IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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break;
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default:
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ERR("Unhandled texture environment %ld !\n",dwRenderState);
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}
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break;
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} break;
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case D3DRENDERSTATE_CULLMODE: /* 22 */
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switch ((D3DCULL) dwRenderState) {
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@ -968,7 +980,7 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, DWORD xoffset, DWORD yoffset, v
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DWORD i;
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WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
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if (*temp_buffer != NULL)
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if (*temp_buffer == NULL)
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*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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current_tex_width * current_tex_height * sizeof(WORD));
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dst = (WORD *) *temp_buffer;
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