diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b5f07cb9094..26374113b1d 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2789,6 +2789,13 @@ void CDECL wined3d_device_set_ds_sampler(struct wined3d_device *device, wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_DOMAIN, idx, sampler); } +struct wined3d_sampler * CDECL wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_DOMAIN, idx); +} + void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader) { struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY]; diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index a90c215ffc0..916d2966bdf 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -63,6 +63,7 @@ @ cdecl wined3d_device_get_domain_shader(ptr) @ cdecl wined3d_device_get_ds_cb(ptr long) @ cdecl wined3d_device_get_ds_resource_view(ptr long) +@ cdecl wined3d_device_get_ds_sampler(ptr long) @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr) @ cdecl wined3d_device_get_geometry_shader(ptr) @ cdecl wined3d_device_get_gs_cb(ptr long) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index d54666ec86f..0bf3e5532c9 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2218,6 +2218,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wi struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx); struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device, unsigned int idx); +struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx); void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_gamma_ramp *ramp); struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);