From 3f2fa96b982a7c43127602cd5d398901ee4c0217 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=B3zef=20Kucia?= <jkucia@codeweavers.com>
Date: Mon, 2 Nov 2015 17:12:27 +0100
Subject: [PATCH] wined3d: Set slice pitch in wined3d_map_desc to surface size.
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This behavior mimics D3D11 runtime.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
---
 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c3ab3078ac4..c3ddc845d71 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2597,7 +2597,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
         map_desc->row_pitch = surface->resource.width * format->byte_count;
     else
         map_desc->row_pitch = wined3d_surface_get_pitch(surface);
-    map_desc->slice_pitch = 0;
+    map_desc->slice_pitch = surface->resource.height * map_desc->row_pitch;
 
     if (!box)
     {