diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 38bf62a3e64..39b3449d30a 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -8943,10 +8943,21 @@ cleanup: DestroyWindow(window); } -static void vpos_register_test(IDirect3DDevice9 *device) +static void vpos_register_test(void) { - HRESULT hr; + IDirect3DSurface9 *surface = NULL, *backbuffer; + IDirect3DPixelShader9 *shader, *shader_frac; + IDirect3DVertexShader9 *vshader; + IDirect3DDevice9 *device; + D3DLOCKED_RECT lr; + IDirect3D9 *d3d; + ULONG refcount; + D3DCAPS9 caps; DWORD color; + HWND window; + HRESULT hr; + DWORD *pos; + static const DWORD shader_code[] = { 0xffff0300, /* ps_3_0 */ @@ -8978,20 +8989,35 @@ static void vpos_register_test(IDirect3DDevice9 *device) 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ 0x0000ffff /* end */ }; - IDirect3DVertexShader9 *vshader; - IDirect3DPixelShader9 *shader, *shader_frac; - IDirect3DSurface9 *surface = NULL, *backbuffer; - const float quad[] = { - -1.0, -1.0, 0.1, 0.0, 0.0, - 1.0, -1.0, 0.1, 1.0, 0.0, - -1.0, 1.0, 0.1, 0.0, 1.0, - 1.0, 1.0, 0.1, 1.0, 1.0, + static const float quad[] = + { + -1.0f, -1.0f, 0.1f, 0.0f, 0.0f, + -1.0f, 1.0f, 0.1f, 0.0f, 1.0f, + 1.0f, -1.0f, 0.1f, 1.0f, 0.0f, + 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, }; - D3DLOCKED_RECT lr; float constant[4] = {1.0, 0.0, 320, 240}; - DWORD *pos; - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0); + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0) || caps.VertexShaderVersion < D3DVS_VERSION(3, 0)) + { + skip("No shader model 3 support, skipping tests.\n"); + IDirect3DDevice9_Release(device); + goto done; + } + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr); hr = IDirect3DDevice9_CreateVertexShader(device, vshader_code, &vshader); ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader failed hr=%08x\n", hr); @@ -9102,6 +9128,11 @@ static void vpos_register_test(IDirect3DDevice9 *device) IDirect3DVertexShader9_Release(vshader); if(surface) IDirect3DSurface9_Release(surface); IDirect3DSurface9_Release(backbuffer); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); } static BOOL point_match(IDirect3DDevice9 *device, UINT x, UINT y, UINT r) @@ -15781,7 +15812,6 @@ START_TEST(visual) nested_loop_test(device_ptr); pretransformed_varying_test(device_ptr); vFace_register_test(device_ptr); - vpos_register_test(device_ptr); } else { skip("No ps_3_0 or vs_3_0 support\n"); } @@ -15795,6 +15825,7 @@ START_TEST(visual) cleanup_device(device_ptr); device_ptr = NULL; + vpos_register_test(); multiple_rendertargets_test(); texop_test(); texop_range_test();