wined3d: Make the device parameter to primary_render_target_is_p8() const.

This commit is contained in:
Henri Verbeet 2011-07-11 01:06:42 +02:00 committed by Alexandre Julliard
parent 9450b0eb1e
commit 3e9930f307
1 changed files with 2 additions and 2 deletions

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@ -1984,11 +1984,11 @@ void surface_bind(struct wined3d_surface *surface, const struct wined3d_gl_info
} }
/* This function checks if the primary render target uses the 8bit paletted format. */ /* This function checks if the primary render target uses the 8bit paletted format. */
static BOOL primary_render_target_is_p8(struct wined3d_device *device) static BOOL primary_render_target_is_p8(const struct wined3d_device *device)
{ {
if (device->fb.render_targets && device->fb.render_targets[0]) if (device->fb.render_targets && device->fb.render_targets[0])
{ {
struct wined3d_surface *render_target = device->fb.render_targets[0]; const struct wined3d_surface *render_target = device->fb.render_targets[0];
if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
&& (render_target->resource.format->id == WINED3DFMT_P8_UINT)) && (render_target->resource.format->id == WINED3DFMT_P8_UINT))
return TRUE; return TRUE;