wined3d: Make the device parameter to primary_render_target_is_p8() const.
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@ -1984,11 +1984,11 @@ void surface_bind(struct wined3d_surface *surface, const struct wined3d_gl_info
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}
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}
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/* This function checks if the primary render target uses the 8bit paletted format. */
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/* This function checks if the primary render target uses the 8bit paletted format. */
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static BOOL primary_render_target_is_p8(struct wined3d_device *device)
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static BOOL primary_render_target_is_p8(const struct wined3d_device *device)
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{
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{
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if (device->fb.render_targets && device->fb.render_targets[0])
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if (device->fb.render_targets && device->fb.render_targets[0])
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{
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{
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struct wined3d_surface *render_target = device->fb.render_targets[0];
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const struct wined3d_surface *render_target = device->fb.render_targets[0];
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if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
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if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
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&& (render_target->resource.format->id == WINED3DFMT_P8_UINT))
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&& (render_target->resource.format->id == WINED3DFMT_P8_UINT))
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return TRUE;
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return TRUE;
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