opengl32: Add new extensions.
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@ -326,6 +326,21 @@ while (my $line = <TYPES>) {
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$pseudo_to_opengl{"void"} = "void";
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$pseudo_to_opengl{"Int64EXT"} = "INT64";
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$pseudo_to_opengl{"UInt64EXT"} = "UINT64";
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$pseudo_to_opengl{"BufferAccessARB"} = "GLenum";
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$pseudo_to_opengl{"BufferOffsetARB"} = "GLintptr";
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$pseudo_to_opengl{"BufferOffset"} = "GLintptr";
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$pseudo_to_opengl{"BufferPNameARB"} = "GLenum";
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$pseudo_to_opengl{"BufferPointerNameARB"} = "GLenum";
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$pseudo_to_opengl{"BufferSizeARB"} = "GLsizeiptr";
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$pseudo_to_opengl{"BufferSize"} = "GLsizeiptr";
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$pseudo_to_opengl{"BufferTargetARB"} = "GLenum";
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$pseudo_to_opengl{"BufferUsageARB"} = "GLenum";
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$pseudo_to_opengl{"FramebufferAttachment"} = "GLenum";
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$pseudo_to_opengl{"FramebufferTarget"} = "GLenum";
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$pseudo_to_opengl{"ProgramParameterPName"} = "GLenum";
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$pseudo_to_opengl{"ProgramTarget"} = "GLenum";
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$pseudo_to_opengl{"RenderbufferTarget"} = "GLenum";
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$pseudo_to_opengl{"VertexAttribEnum"} = "GLenum";
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# This is a bug in the spec file...
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$pseudo_to_opengl{"FfdTargetSGIX"} = "GLint";
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$pseudo_to_opengl{"FfdMaskSGIX"} = "GLint";
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