gameux: Only trace on success (clang).
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@ -564,11 +564,12 @@ static HRESULT GAMEUX_loadStatisticsFromFile(struct GAMEUX_STATS *data)
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}
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}
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if(SUCCEEDED(hr))
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if(SUCCEEDED(hr))
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{
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lstrcpynW(data->categories[i].stats[j].sValue, V_BSTR(&vValue), MAX_VALUE_LENGTH);
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lstrcpynW(data->categories[i].stats[j].sValue, V_BSTR(&vValue), MAX_VALUE_LENGTH);
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TRACE("statistic %d name %s value %s\n", j,
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TRACE(" statistic %d name %s value %s\n", j,
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debugstr_w(data->categories[i].stats[j].sName),
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debugstr_w(data->categories[i].stats[j].sName),
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debugstr_w(data->categories[i].stats[j].sValue));
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debugstr_w(data->categories[i].stats[j].sValue));
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}
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IXMLDOMElement_Release(statisticElement);
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IXMLDOMElement_Release(statisticElement);
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}
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}
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