d2d1: Implement d2d_d3d_render_target_GetDpi().
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@ -31,6 +31,8 @@ struct d2d_d3d_render_target
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D2D1_SIZE_U pixel_size;
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D2D1_SIZE_U pixel_size;
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D2D1_MATRIX_3X2_F transform;
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D2D1_MATRIX_3X2_F transform;
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float dpi_x;
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float dpi_y;
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};
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};
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HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
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HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
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@ -466,10 +466,12 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetDpi(ID2D1RenderTarget *if
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static void STDMETHODCALLTYPE d2d_d3d_render_target_GetDpi(ID2D1RenderTarget *iface, float *dpi_x, float *dpi_y)
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static void STDMETHODCALLTYPE d2d_d3d_render_target_GetDpi(ID2D1RenderTarget *iface, float *dpi_x, float *dpi_y)
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{
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{
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FIXME("iface %p, dpi_x %p, dpi_y %p stub!\n", iface, dpi_x, dpi_y);
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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*dpi_x = 96.0f;
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TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y);
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*dpi_y = 96.0f;
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*dpi_x = render_target->dpi_x;
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*dpi_y = render_target->dpi_y;
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}
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}
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static D2D1_SIZE_F STDMETHODCALLTYPE d2d_d3d_render_target_GetSize(ID2D1RenderTarget *iface)
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static D2D1_SIZE_F STDMETHODCALLTYPE d2d_d3d_render_target_GetSize(ID2D1RenderTarget *iface)
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@ -593,6 +595,14 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
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render_target->pixel_size.width = surface_desc.Width;
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render_target->pixel_size.width = surface_desc.Width;
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render_target->pixel_size.height = surface_desc.Height;
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render_target->pixel_size.height = surface_desc.Height;
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render_target->transform = identity;
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render_target->transform = identity;
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render_target->dpi_x = desc->dpiX;
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render_target->dpi_y = desc->dpiY;
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if (render_target->dpi_x == 0.0f && render_target->dpi_y == 0.0f)
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{
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render_target->dpi_x = 96.0f;
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render_target->dpi_y = 96.0f;
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}
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return S_OK;
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return S_OK;
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}
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}
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