wined3d: Remove the unused tween factor stateblock member.
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@ -3382,15 +3382,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_FOGCOLOR :
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case WINED3DRS_FOGCOLOR :
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case WINED3DRS_FOGDENSITY :
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case WINED3DRS_FOGDENSITY :
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case WINED3DRS_VERTEXBLEND :
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case WINED3DRS_VERTEXBLEND :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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case WINED3DRS_TWEENFACTOR :
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case WINED3DRS_TWEENFACTOR :
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{
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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tmpvalue.d = Value;
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This->updateStateBlock->tween_factor = tmpvalue.f;
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TRACE("Vertex Blending Tween Factor to %f\n", This->updateStateBlock->tween_factor);
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}
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break;
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break;
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case WINED3DRS_INDEXEDVERTEXBLENDENABLE :
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case WINED3DRS_INDEXEDVERTEXBLENDENABLE :
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@ -167,7 +167,6 @@ void stateblock_copy(
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Dest->viewport = This->viewport;
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Dest->viewport = This->viewport;
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Dest->material = This->material;
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Dest->material = This->material;
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Dest->pixelShader = This->pixelShader;
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Dest->pixelShader = This->pixelShader;
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Dest->tween_factor = This->tween_factor;
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Dest->glsl_program = This->glsl_program;
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Dest->glsl_program = This->glsl_program;
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/* Fixed size arrays */
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/* Fixed size arrays */
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@ -1171,9 +1171,6 @@ struct IWineD3DStateBlockImpl
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INT pixelShaderConstantI[MAX_CONST_I * 4];
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INT pixelShaderConstantI[MAX_CONST_I * 4];
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float *pixelShaderConstantF;
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float *pixelShaderConstantF;
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/* Indexed Vertex Blending */
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FLOAT tween_factor;
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/* RenderState */
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/* RenderState */
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DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
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DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
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