d3d10: Implement ID3D10EffectVariable::AsRasterizer().

This commit is contained in:
Rico Schüller 2009-10-27 20:13:12 +01:00 committed by Alexandre Julliard
parent 48673eec29
commit 3db6ec57ff
1 changed files with 7 additions and 2 deletions

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@ -2655,9 +2655,14 @@ static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer( static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
ID3D10EffectVariable *iface) ID3D10EffectVariable *iface)
{ {
FIXME("iface %p stub!\n", iface); struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
return NULL; TRACE("iface %p\n", iface);
if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl)
return (ID3D10EffectRasterizerVariable *)This;
return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable;
} }
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler( static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(