include: Change long to LONG in d3dtypes.h for Win64 compatibility.
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@ -55,10 +55,10 @@ typedef LONG D3DFIXED;
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#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
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#define D3DRGB(r, g, b) \
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(0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
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(0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
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#define D3DRGBA(r, g, b, a) \
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( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
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| (((long)((g) * 255)) << 8) | (long)((b) * 255) \
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( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
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| (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
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)
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#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
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