wined3d: Add a swapchain method to set the dest override.

DDraw can draw to the front buffer only, thus there's never a Present
call which could pass this window. Due to that a drawing-independent
method is needed.
This commit is contained in:
Stefan Dösinger 2008-07-28 22:34:32 -05:00 committed by Alexandre Julliard
parent 25c07dc86c
commit 3d49e8cd5e
3 changed files with 51 additions and 32 deletions

View File

@ -144,38 +144,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
/* Don't call checkGLcall, as glGetError is not applicable here */ /* Don't call checkGLcall, as glGetError is not applicable here */
if (hDestWindowOverride && This->win_handle != hDestWindowOverride) { if (hDestWindowOverride && This->win_handle != hDestWindowOverride) {
WINED3DLOCKED_RECT r; IWineD3DSwapChain_SetDestWindowOverride(iface, hDestWindowOverride);
BYTE *mem;
TRACE("Performing dest override of swapchain %p from window %p to %p\n", This, This->win_handle, hDestWindowOverride);
if(This->context[0] == This->wineD3DDevice->contexts[0]) {
/* The primary context 'owns' all the opengl resources. Destroying and recreating that context requires downloading
* all opengl resources, deleting the gl resources, destroying all other contexts, then recreating all other contexts
* and reload the resources
*/
delete_opengl_contexts((IWineD3DDevice *) This->wineD3DDevice, iface);
This->win_handle = hDestWindowOverride;
create_primary_opengl_context((IWineD3DDevice *) This->wineD3DDevice, iface);
} else {
This->win_handle = hDestWindowOverride;
/* The old back buffer has to be copied over to the new back buffer. A lockrect - switchcontext - unlockrect
* would suffice in theory, but it is rather nasty and may cause troubles with future changes of the locking code
* So lock read only, copy the surface out, then lock with the discard flag and write back
*/
IWineD3DSurface_LockRect(This->backBuffer[0], &r, NULL, WINED3DLOCK_READONLY);
mem = HeapAlloc(GetProcessHeap(), 0, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
memcpy(mem, r.pBits, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
IWineD3DSurface_UnlockRect(This->backBuffer[0]);
DestroyContext(This->wineD3DDevice, This->context[0]);
This->context[0] = CreateContext(This->wineD3DDevice, (IWineD3DSurfaceImpl *) This->frontBuffer, This->win_handle, FALSE /* pbuffer */, &This->presentParms);
IWineD3DSurface_LockRect(This->backBuffer[0], &r, NULL, WINED3DLOCK_DISCARD);
memcpy(r.pBits, mem, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
HeapFree(GetProcessHeap(), 0, mem);
IWineD3DSurface_UnlockRect(This->backBuffer[0]);
}
} }
SwapBuffers(This->context[0]->hdc); /* TODO: cycle through the swapchain buffers */ SwapBuffers(This->context[0]->hdc); /* TODO: cycle through the swapchain buffers */
@ -335,6 +304,45 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
return WINED3D_OK; return WINED3D_OK;
} }
static HRESULT WINAPI IWineD3DSwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
WINED3DLOCKED_RECT r;
BYTE *mem;
if(window == This->win_handle) return WINED3D_OK;
TRACE("Performing dest override of swapchain %p from window %p to %p\n", This, This->win_handle, window);
if(This->context[0] == This->wineD3DDevice->contexts[0]) {
/* The primary context 'owns' all the opengl resources. Destroying and recreating that context requires downloading
* all opengl resources, deleting the gl resources, destroying all other contexts, then recreating all other contexts
* and reload the resources
*/
delete_opengl_contexts((IWineD3DDevice *) This->wineD3DDevice, iface);
This->win_handle = window;
create_primary_opengl_context((IWineD3DDevice *) This->wineD3DDevice, iface);
} else {
This->win_handle = window;
/* The old back buffer has to be copied over to the new back buffer. A lockrect - switchcontext - unlockrect
* would suffice in theory, but it is rather nasty and may cause troubles with future changes of the locking code
* So lock read only, copy the surface out, then lock with the discard flag and write back
*/
IWineD3DSurface_LockRect(This->backBuffer[0], &r, NULL, WINED3DLOCK_READONLY);
mem = HeapAlloc(GetProcessHeap(), 0, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
memcpy(mem, r.pBits, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
IWineD3DSurface_UnlockRect(This->backBuffer[0]);
DestroyContext(This->wineD3DDevice, This->context[0]);
This->context[0] = CreateContext(This->wineD3DDevice, (IWineD3DSurfaceImpl *) This->frontBuffer, This->win_handle, FALSE /* pbuffer */, &This->presentParms);
IWineD3DSurface_LockRect(This->backBuffer[0], &r, NULL, WINED3DLOCK_DISCARD);
memcpy(r.pBits, mem, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
HeapFree(GetProcessHeap(), 0, mem);
IWineD3DSurface_UnlockRect(This->backBuffer[0]);
}
return WINED3D_OK;
}
const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl = const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl =
{ {
/* IUnknown */ /* IUnknown */
@ -346,6 +354,7 @@ const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl =
IWineD3DSwapChainImpl_Destroy, IWineD3DSwapChainImpl_Destroy,
IWineD3DBaseSwapChainImpl_GetDevice, IWineD3DBaseSwapChainImpl_GetDevice,
IWineD3DSwapChainImpl_Present, IWineD3DSwapChainImpl_Present,
IWineD3DSwapChainImpl_SetDestWindowOverride,
IWineD3DBaseSwapChainImpl_GetFrontBufferData, IWineD3DBaseSwapChainImpl_GetFrontBufferData,
IWineD3DBaseSwapChainImpl_GetBackBuffer, IWineD3DBaseSwapChainImpl_GetBackBuffer,
IWineD3DBaseSwapChainImpl_GetRasterStatus, IWineD3DBaseSwapChainImpl_GetRasterStatus,

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@ -156,6 +156,13 @@ void x11_copy_to_screen(IWineD3DSwapChainImpl *This, LPRECT rc) {
} }
} }
static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
This->win_handle = window;
return WINED3D_OK;
}
static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) { static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
IWineD3DSurfaceImpl *front, *back; IWineD3DSurfaceImpl *front, *back;
@ -254,6 +261,7 @@ const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
IWineGDISwapChainImpl_Destroy, IWineGDISwapChainImpl_Destroy,
IWineD3DBaseSwapChainImpl_GetDevice, IWineD3DBaseSwapChainImpl_GetDevice,
IWineGDISwapChainImpl_Present, IWineGDISwapChainImpl_Present,
IWineGDISwapChainImpl_SetDestWindowOverride,
IWineD3DBaseSwapChainImpl_GetFrontBufferData, IWineD3DBaseSwapChainImpl_GetFrontBufferData,
IWineD3DBaseSwapChainImpl_GetBackBuffer, IWineD3DBaseSwapChainImpl_GetBackBuffer,
IWineD3DBaseSwapChainImpl_GetRasterStatus, IWineD3DBaseSwapChainImpl_GetRasterStatus,

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@ -1421,6 +1421,7 @@ DECLARE_INTERFACE_(IWineD3DSwapChain,IWineD3DBase)
STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE; STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE; STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
STDMETHOD(Present)(THIS_ CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) PURE; STDMETHOD(Present)(THIS_ CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) PURE;
STDMETHOD(SetDestWindowOverride)(THIS_ HWND window);
STDMETHOD(GetFrontBufferData)(THIS_ IWineD3DSurface *pDestSurface) PURE; STDMETHOD(GetFrontBufferData)(THIS_ IWineD3DSurface *pDestSurface) PURE;
STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) PURE; STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) PURE;
STDMETHOD(GetRasterStatus)(THIS_ WINED3DRASTER_STATUS *pRasterStatus) PURE; STDMETHOD(GetRasterStatus)(THIS_ WINED3DRASTER_STATUS *pRasterStatus) PURE;
@ -1442,6 +1443,7 @@ DECLARE_INTERFACE_(IWineD3DSwapChain,IWineD3DBase)
#define IWineD3DSwapChain_Destroy(p,a) (p)->lpVtbl->Destroy(p,a) #define IWineD3DSwapChain_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
#define IWineD3DSwapChain_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IWineD3DSwapChain_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DSwapChain_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) #define IWineD3DSwapChain_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
#define IWineD3DSwapChain_SetDestWindowOverride(p,a) (p)->lpVtbl->SetDestWindowOverride(p,a)
#define IWineD3DSwapChain_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) #define IWineD3DSwapChain_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
#define IWineD3DSwapChain_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) #define IWineD3DSwapChain_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
#define IWineD3DSwapChain_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) #define IWineD3DSwapChain_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)