d3d9: Stop setting the device state in d3d9_device_SetRenderState().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-01-27 09:23:15 -06:00 committed by Alexandre Julliard
parent cff0496efb
commit 3d3de79741
1 changed files with 0 additions and 11 deletions

View File

@ -2331,22 +2331,11 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi
D3DRENDERSTATETYPE state, DWORD value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_color factor;
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
wined3d_mutex_lock();
wined3d_stateblock_set_render_state(device->update_state, state, value);
if (!device->recording)
{
if (state == D3DRS_BLENDFACTOR)
{
wined3d_color_from_d3dcolor(&factor, value);
wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor);
}
else
wined3d_device_set_render_state(device->wined3d_device, state, value);
}
if (state == D3DRS_POINTSIZE && value == D3D9_RESZ_CODE)
resolve_depth_buffer(device);
wined3d_mutex_unlock();