wined3d: Handle zero primitive count.
This commit is contained in:
parent
bacd2340b4
commit
3d2bdf52cd
|
@ -984,6 +984,8 @@ void drawPrimitive(IWineD3DDevice *iface,
|
||||||
IWineD3DSurfaceImpl *target;
|
IWineD3DSurfaceImpl *target;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
|
if (NumPrimitives == 0) return;
|
||||||
|
|
||||||
/* Signals other modules that a drawing is in progress and the stateblock finalized */
|
/* Signals other modules that a drawing is in progress and the stateblock finalized */
|
||||||
This->isInDraw = TRUE;
|
This->isInDraw = TRUE;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue