wined3d: Use 50 chars for register names in texm3x3* functions.
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@ -2023,7 +2023,7 @@ static void pshader_hw_texm3x3vspec(const struct wined3d_shader_instruction *ins
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SHADER_PARSE_STATE* current_state = &This->baseShader.parse_state;
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SHADER_PARSE_STATE* current_state = &This->baseShader.parse_state;
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char dst_str[50];
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char dst_str[50];
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char src0_name[50];
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char src0_name[50];
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char dst_reg[8];
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char dst_reg[50];
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BOOL is_color;
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BOOL is_color;
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/* Get the dst reg without writemask strings. We know this register is uninitialized, so we can use all
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/* Get the dst reg without writemask strings. We know this register is uninitialized, so we can use all
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@ -2066,7 +2066,7 @@ static void pshader_hw_texm3x3spec(const struct wined3d_shader_instruction *ins)
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char dst_str[50];
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char dst_str[50];
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char src0_name[50];
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char src0_name[50];
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char src1_name[50];
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char src1_name[50];
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char dst_reg[8];
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char dst_reg[50];
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BOOL is_color;
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BOOL is_color;
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shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
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shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
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